-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassXMLParser.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassXMLParser.chs -- module HGamer3D.Bindings.CEGUI.ClassXMLParser where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.CEGUI.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassXMLParser.chs" #-} import HGamer3D.Bindings.CEGUI.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassXMLParser.chs" #-} import HGamer3D.Bindings.CEGUI.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassXMLParser.chs" #-} -- | XMLParser delete :: HG3DClass -- ^ classpointer - pointer of Class instance which is going to be deleted. -> IO () -- ^ delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 47 ".\\HGamer3D\\Bindings\\CEGUI\\ClassXMLParser.chs" #-} -- | Initialises the XMLParser - Details: Note that this calls the protected abstract method 'initialiseImpl', which should --be provided in your implementation to perform any required initialisation. -- initialise :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Bool) -- ^ initialise a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> initialise'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 52 ".\\HGamer3D\\Bindings\\CEGUI\\ClassXMLParser.chs" #-} -- | Cleans up the XMLParser - Details: Note that this calls the protected abstract method 'cleanupImpl', which should --be provided in your implementation to perform any required cleanup. -- cleanup :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO () -- ^ cleanup a1 = withHG3DClass a1 $ \a1' -> cleanup'_ a1' >>= \res -> return () {-# LINE 56 ".\\HGamer3D\\Bindings\\CEGUI\\ClassXMLParser.chs" #-} -- | Return identification string for the XML parser module. If the internal id string has not been set by the XML parser module creator, a generic string of "Unknown XML parser" will be returned. getIdentifierString :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (String) -- ^ return value - String object holding a string that identifies the XML parser in use. getIdentifierString a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> getIdentifierString'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 61 ".\\HGamer3D\\Bindings\\CEGUI\\ClassXMLParser.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassXMLParser.chs.h cegui_xmlprs_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassXMLParser.chs.h cegui_xmlprs_initialise" initialise'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassXMLParser.chs.h cegui_xmlprs_cleanup" cleanup'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassXMLParser.chs.h cegui_xmlprs_getIdentifierString" getIdentifierString'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))