// This source file is part of HGamer3D // (A project to enable 3D game development in Haskell) // For the latest info, see http://www.althainz.de/HGamer3D.html // // (c) 2011, 2012 Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassOgreRenderer.h // #include "wchar.h" #ifndef _DEFINED_HG3D_ClassOgreRenderer #define _DEFINED_HG3D_ClassOgreRenderer #include "ClassPtr.h" #include "ClassOgreResourceProvider.h" #include "EnumBlendMode.h" // Convenience function that creates all the OgreCEGUI void cegui_ogrrndr_bootstrapSystem(struct hg3dclass_struct * result_c); // Convenience function to cleanup the CEGUI void cegui_ogrrndr_destroySystem(); // Create an OgreRendererOgre void cegui_ogrrndr_create(struct hg3dclass_struct * result_c); // destory an OgreRenderer void cegui_ogrrndr_destroy(struct hg3dclass_struct * renderer_c); // function to create a CEGUI::OgreResourceProvider void cegui_ogrrndr_createOgreResourceProvider(struct hg3dclass_struct * result_c); // function to destroy a CEGUI::OgreResourceProvider void cegui_ogrrndr_destroyOgreResourceProvider(struct hg3dclass_struct * rp_c); // set whether CEGUI void cegui_ogrrndr_setRenderingEnabled(struct hg3dclass_struct * thisclass_c, const int enabled_c); // return whether CEGUI void cegui_ogrrndr_isRenderingEnabled(struct hg3dclass_struct * thisclass_c, int * result_c); // set the render states for the specified BlendMode. void cegui_ogrrndr_setupRenderingBlendMode(struct hg3dclass_struct * thisclass_c, const enum EnumBlendMode mode_c, const int force_c); // Controls whether rendering done by CEGUI void cegui_ogrrndr_setFrameControlExecutionEnabled(struct hg3dclass_struct * thisclass_c, const int enabled_c); // Returns whether rendering done by CEGUI void cegui_ogrrndr_isFrameControlExecutionEnabled(struct hg3dclass_struct * thisclass_c, int * result_c); // Sets all the required render states needed for CEGUI void cegui_ogrrndr_initialiseRenderStateSettings(struct hg3dclass_struct * thisclass_c); // Destroy all GeometryBuffer objects created by this Renderer void cegui_ogrrndr_destroyAllGeometryBuffers(struct hg3dclass_struct * thisclass_c); // Destory all TextureTarget objects created by this Renderer void cegui_ogrrndr_destroyAllTextureTargets(struct hg3dclass_struct * thisclass_c); // Destroy all Texture objects created by this Renderer void cegui_ogrrndr_destroyAllTextures(struct hg3dclass_struct * thisclass_c); // Perform any operations required to put the system into a state ready for rendering operations to begin. void cegui_ogrrndr_beginRendering(struct hg3dclass_struct * thisclass_c); // Perform any operations required to finalise rendering. void cegui_ogrrndr_endRendering(struct hg3dclass_struct * thisclass_c); // Return the pixel size of the maximum supported texture. void cegui_ogrrndr_getMaxTextureSize(struct hg3dclass_struct * thisclass_c, unsigned int * result_c); // Return identification string for the renderer module. void cegui_ogrrndr_getIdentifierString(struct hg3dclass_struct * thisclass_c, char * result_c); #endif