// This source file is part of HGamer3D // (A project to enable 3D game development in Haskell) // For the latest info, see http://www.althainz.de/HGamer3D.html // // (c) 2011, 2012 Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassProgressBar.h // #include "wchar.h" #ifndef _DEFINED_HG3D_ClassProgressBar #define _DEFINED_HG3D_ClassProgressBar #include "ClassPtr.h" // return the current progress value void cegui_prgbr_getProgress(struct hg3dclass_struct * thisclass_c, float * result_c); // return the current step size void cegui_prgbr_getStep(struct hg3dclass_struct * thisclass_c, float * result_c); // set the current progress. void cegui_prgbr_setProgress(struct hg3dclass_struct * thisclass_c, float progress_c); // set the size of the 'step' in percentage points (default is 0.01f or 1%). void cegui_prgbr_setStepSize(struct hg3dclass_struct * thisclass_c, float step_val_c); // cause the progress to step void cegui_prgbr_step(struct hg3dclass_struct * thisclass_c); // Modify the progress level by a specified delta. void cegui_prgbr_adjustProgress(struct hg3dclass_struct * thisclass_c, float delta_c); // Constructor for ProgressBar void cegui_prgbr_construct(char * type_c, char * name_c, struct hg3dclass_struct * result_c); // Destructor for ProgressBar void cegui_prgbr_destruct(struct hg3dclass_struct * thisclass_c); #endif