// This source file is part of HGamer3D // (A project to enable 3D game development in Haskell) // For the latest info, see http://www.althainz.de/HGamer3D.html // // (c) 2011, 2012 Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassSlider.h // #include "wchar.h" #ifndef _DEFINED_HG3D_ClassSlider #define _DEFINED_HG3D_ClassSlider #include "ClassPtr.h" #include "ClassThumb.h" // return the current slider value. void cegui_sldr_getCurrentValue(struct hg3dclass_struct * thisclass_c, float * result_c); // return the maximum value set for this widget void cegui_sldr_getMaxValue(struct hg3dclass_struct * thisclass_c, float * result_c); // return the current click step setting for the slider. void cegui_sldr_getClickStep(struct hg3dclass_struct * thisclass_c, float * result_c); // Return a pointer to the ThumbSlider void cegui_sldr_getThumb(struct hg3dclass_struct * thisclass_c, struct hg3dclass_struct * result_c); // Initialises the Window void cegui_sldr_initialiseComponents(struct hg3dclass_struct * thisclass_c); // set the maximum value for the slider. Note that the minimum value is fixed at 0. void cegui_sldr_setMaxValue(struct hg3dclass_struct * thisclass_c, float maxVal_c); // set the current slider value. void cegui_sldr_setCurrentValue(struct hg3dclass_struct * thisclass_c, float value_c); // set the current click step setting for the slider. void cegui_sldr_setClickStep(struct hg3dclass_struct * thisclass_c, float step_c); // Slider void cegui_sldr_construct(char * type_c, char * name_c, struct hg3dclass_struct * result_c); // Slider void cegui_sldr_destruct(struct hg3dclass_struct * thisclass_c); #endif