module HGamer3D.Bindings.CEGUI.ClassEventSet where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
import HGamer3D.Bindings.CEGUI.ClassPtr
import HGamer3D.Bindings.CEGUI.StructHG3DClass
new :: IO (HG3DClass)
new =
alloca $ \a1' ->
new'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
addEvent :: HG3DClass -> String -> IO ()
addEvent a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
addEvent'_ a1' a2' >>= \res ->
return ()
removeEvent :: HG3DClass -> String -> IO ()
removeEvent a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
removeEvent'_ a1' a2' >>= \res ->
return ()
removeAllEvents :: HG3DClass -> IO ()
removeAllEvents a1 =
withHG3DClass a1 $ \a1' ->
removeAllEvents'_ a1' >>= \res ->
return ()
isEventPresent :: HG3DClass -> String -> IO (Bool)
isEventPresent a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
isEventPresent'_ a1' a2' a3' >>= \res ->
peekBoolUtil a3'>>= \a3'' ->
return (a3'')
fireEvent :: HG3DClass -> String -> HG3DClass -> String -> IO ()
fireEvent a1 a2 a3 a4 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withHG3DClass a3 $ \a3' ->
withCString a4 $ \a4' ->
fireEvent'_ a1' a2' a3' a4' >>= \res ->
return ()
isMuted :: HG3DClass -> IO (Bool)
isMuted a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isMuted'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
setMutedState :: HG3DClass -> Bool -> IO ()
setMutedState a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setMutedState'_ a1' a2' >>= \res ->
return ()
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs.h cegui_evtst_construct"
new'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs.h cegui_evtst_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs.h cegui_evtst_addEvent"
addEvent'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs.h cegui_evtst_removeEvent"
removeEvent'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs.h cegui_evtst_removeAllEvents"
removeAllEvents'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs.h cegui_evtst_isEventPresent"
isEventPresent'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs.h cegui_evtst_fireEvent"
fireEvent'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs.h cegui_evtst_isMuted"
isMuted'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassEventSet.chs.h cegui_evtst_setMutedState"
setMutedState'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))