-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011, 2012 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassSlider.chs

-- 

module HGamer3D.Bindings.CEGUI.ClassSlider where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.CEGUI.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-}
import HGamer3D.Bindings.CEGUI.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-}
import HGamer3D.Bindings.CEGUI.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-}

{- function getCurrentValue -}
getCurrentValue :: HG3DClass -> IO (Float)
getCurrentValue a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getCurrentValue'_ a1' a2' >>= \res ->
  peekFloatConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 48 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-}

{- function getMaxValue -}
getMaxValue :: HG3DClass -> IO (Float)
getMaxValue a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getMaxValue'_ a1' a2' >>= \res ->
  peekFloatConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 53 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-}

{- function getClickStep -}
getClickStep :: HG3DClass -> IO (Float)
getClickStep a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getClickStep'_ a1' a2' >>= \res ->
  peekFloatConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 58 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-}

{- function getThumb -}
getThumb :: HG3DClass -> IO (HG3DClass)
getThumb a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getThumb'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 63 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-}

{- function initialiseComponents -}
initialiseComponents :: HG3DClass -> IO ()
initialiseComponents a1 =
  withHG3DClass a1 $ \a1' -> 
  initialiseComponents'_ a1' >>= \res ->
  return ()
{-# LINE 67 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-}

{- function setMaxValue -}
setMaxValue :: HG3DClass -> Float -> IO ()
setMaxValue a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  setMaxValue'_ a1' a2' >>= \res ->
  return ()
{-# LINE 72 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-}

{- function setCurrentValue -}
setCurrentValue :: HG3DClass -> Float -> IO ()
setCurrentValue a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  setCurrentValue'_ a1' a2' >>= \res ->
  return ()
{-# LINE 77 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-}

{- function setClickStep -}
setClickStep :: HG3DClass -> Float -> IO ()
setClickStep a1 a2 =
  withHG3DClass a1 $ \a1' -> 
  let {a2' = realToFrac a2} in 
  setClickStep'_ a1' a2' >>= \res ->
  return ()
{-# LINE 82 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-}

{- function Slider -}
new :: String -> String -> IO (HG3DClass)
new a1 a2 =
  withCString a1 $ \a1' -> 
  withCString a2 $ \a2' -> 
  alloca $ \a3' -> 
  new'_ a1' a2' a3' >>= \res ->
  peek  a3'>>= \a3'' -> 
  return (a3'')
{-# LINE 88 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-}

{- function ~Slider -}
delete :: HG3DClass -> IO ()
delete a1 =
  withHG3DClass a1 $ \a1' -> 
  delete'_ a1' >>= \res ->
  return ()
{-# LINE 92 ".\\HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs.h cegui_sldr_getCurrentValue"
  getCurrentValue'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs.h cegui_sldr_getMaxValue"
  getMaxValue'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs.h cegui_sldr_getClickStep"
  getClickStep'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs.h cegui_sldr_getThumb"
  getThumb'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs.h cegui_sldr_initialiseComponents"
  initialiseComponents'_ :: ((HG3DClassPtr) -> (IO ()))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs.h cegui_sldr_setMaxValue"
  setMaxValue'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs.h cegui_sldr_setCurrentValue"
  setCurrentValue'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs.h cegui_sldr_setClickStep"
  setClickStep'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs.h cegui_sldr_construct"
  new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))

foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassSlider.chs.h cegui_sldr_destruct"
  delete'_ :: ((HG3DClassPtr) -> (IO ()))