module HGamer3D.Bindings.CEGUI.ClassTree where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
import HGamer3D.Bindings.CEGUI.ClassPtr
import HGamer3D.Bindings.CEGUI.StructHG3DClass
doTreeRender :: HG3DClass -> IO ()
doTreeRender a1 =
withHG3DClass a1 $ \a1' ->
doTreeRender'_ a1' >>= \res ->
return ()
doScrollbars :: HG3DClass -> IO ()
doScrollbars a1 =
withHG3DClass a1 $ \a1' ->
doScrollbars'_ a1' >>= \res ->
return ()
getItemCount :: HG3DClass -> IO (Int)
getItemCount a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getItemCount'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
getSelectedCount :: HG3DClass -> IO (Int)
getSelectedCount a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getSelectedCount'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
isSortEnabled :: HG3DClass -> IO (Bool)
isSortEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isSortEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
getVertScrollbar :: HG3DClass -> IO (HG3DClass)
getVertScrollbar a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getVertScrollbar'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
getHorzScrollbar :: HG3DClass -> IO (HG3DClass)
getHorzScrollbar a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getHorzScrollbar'_ a1' a2' >>= \res ->
peek a2'>>= \a2'' ->
return (a2'')
isMultiselectEnabled :: HG3DClass -> IO (Bool)
isMultiselectEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isMultiselectEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
isItemTooltipsEnabled :: HG3DClass -> IO (Bool)
isItemTooltipsEnabled a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isItemTooltipsEnabled'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
isVertScrollbarAlwaysShown :: HG3DClass -> IO (Bool)
isVertScrollbarAlwaysShown a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isVertScrollbarAlwaysShown'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
isHorzScrollbarAlwaysShown :: HG3DClass -> IO (Bool)
isHorzScrollbarAlwaysShown a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isHorzScrollbarAlwaysShown'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
initialise :: HG3DClass -> IO ()
initialise a1 =
withHG3DClass a1 $ \a1' ->
initialise'_ a1' >>= \res ->
return ()
resetList :: HG3DClass -> IO ()
resetList a1 =
withHG3DClass a1 $ \a1' ->
resetList'_ a1' >>= \res ->
return ()
clearAllSelections :: HG3DClass -> IO ()
clearAllSelections a1 =
withHG3DClass a1 $ \a1' ->
clearAllSelections'_ a1' >>= \res ->
return ()
setSortingEnabled :: HG3DClass -> Bool -> IO ()
setSortingEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setSortingEnabled'_ a1' a2' >>= \res ->
return ()
setMultiselectEnabled :: HG3DClass -> Bool -> IO ()
setMultiselectEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setMultiselectEnabled'_ a1' a2' >>= \res ->
return ()
setShowVertScrollbar :: HG3DClass -> Bool -> IO ()
setShowVertScrollbar a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setShowVertScrollbar'_ a1' a2' >>= \res ->
return ()
setShowHorzScrollbar :: HG3DClass -> Bool -> IO ()
setShowHorzScrollbar a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setShowHorzScrollbar'_ a1' a2' >>= \res ->
return ()
setItemTooltipsEnabled :: HG3DClass -> Bool -> IO ()
setItemTooltipsEnabled a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
setItemTooltipsEnabled'_ a1' a2' >>= \res ->
return ()
setItemSelectState2 :: HG3DClass -> Int -> Bool -> IO ()
setItemSelectState2 a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
let {a3' = fromBool a3} in
setItemSelectState2'_ a1' a2' a3' >>= \res ->
return ()
setLookNFeel :: HG3DClass -> String -> IO ()
setLookNFeel a1 a2 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
setLookNFeel'_ a1' a2' >>= \res ->
return ()
handleUpdatedItemData :: HG3DClass -> IO ()
handleUpdatedItemData a1 =
withHG3DClass a1 $ \a1' ->
handleUpdatedItemData'_ a1' >>= \res ->
return ()
new :: String -> String -> IO (HG3DClass)
new a1 a2 =
withCString a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
new'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_doTreeRender"
doTreeRender'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_doScrollbars"
doScrollbars'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_getItemCount"
getItemCount'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_getSelectedCount"
getSelectedCount'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_isSortEnabled"
isSortEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_getVertScrollbar"
getVertScrollbar'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_getHorzScrollbar"
getHorzScrollbar'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_isMultiselectEnabled"
isMultiselectEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_isItemTooltipsEnabled"
isItemTooltipsEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_isVertScrollbarAlwaysShown"
isVertScrollbarAlwaysShown'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_isHorzScrollbarAlwaysShown"
isHorzScrollbarAlwaysShown'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_initialise"
initialise'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_resetList"
resetList'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_clearAllSelections"
clearAllSelections'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_setSortingEnabled"
setSortingEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_setMultiselectEnabled"
setMultiselectEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_setShowVertScrollbar"
setShowVertScrollbar'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_setShowHorzScrollbar"
setShowHorzScrollbar'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_setItemTooltipsEnabled"
setItemTooltipsEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_setItemSelectState2"
setItemSelectState2'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_setLookNFeel"
setLookNFeel'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_handleUpdatedItemData"
handleUpdatedItemData'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_construct"
new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))