-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassCombobox.chs -- module HGamer3D.Bindings.CEGUI.ClassCombobox where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.CEGUI.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} import HGamer3D.Bindings.CEGUI.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} import HGamer3D.Bindings.CEGUI.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function getSingleClickEnabled -} getSingleClickEnabled :: HG3DClass -> IO (Bool) getSingleClickEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getSingleClickEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 48 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function isDropDownListVisible -} isDropDownListVisible :: HG3DClass -> IO (Bool) isDropDownListVisible a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isDropDownListVisible'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 53 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function getEditbox -} getEditbox :: HG3DClass -> IO (HG3DClass) getEditbox a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getEditbox'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 58 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function getPushButton -} getPushButton :: HG3DClass -> IO (HG3DClass) getPushButton a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getPushButton'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 63 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function getDropList -} getDropList :: HG3DClass -> IO (HG3DClass) getDropList a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getDropList'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 68 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function hasInputFocus -} hasInputFocus :: HG3DClass -> IO (Bool) hasInputFocus a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> hasInputFocus'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 73 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function isReadOnly -} isReadOnly :: HG3DClass -> IO (Bool) isReadOnly a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isReadOnly'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 78 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function isTextValid -} isTextValid :: HG3DClass -> IO (Bool) isTextValid a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isTextValid'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 83 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function getValidationString -} getValidationString :: HG3DClass -> IO (String) getValidationString a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> getValidationString'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 88 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function getCaratIndex -} getCaratIndex :: HG3DClass -> IO (Int) getCaratIndex a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getCaratIndex'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 93 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function getSelectionStartIndex -} getSelectionStartIndex :: HG3DClass -> IO (Int) getSelectionStartIndex a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getSelectionStartIndex'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 98 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function getSelectionEndIndex -} getSelectionEndIndex :: HG3DClass -> IO (Int) getSelectionEndIndex a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getSelectionEndIndex'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 103 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function getSelectionLength -} getSelectionLength :: HG3DClass -> IO (Int) getSelectionLength a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getSelectionLength'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 108 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function getMaxTextLength -} getMaxTextLength :: HG3DClass -> IO (Int) getMaxTextLength a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getMaxTextLength'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 113 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function getItemCount -} getItemCount :: HG3DClass -> IO (Int) getItemCount a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getItemCount'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 118 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function getSelectedItem -} getSelectedItem :: HG3DClass -> IO (HG3DClass) getSelectedItem a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getSelectedItem'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 123 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function getListboxItemFromIndex -} getListboxItemFromIndex :: HG3DClass -> Int -> IO (HG3DClass) getListboxItemFromIndex a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in alloca $ \a3' -> getListboxItemFromIndex'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 129 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function getItemIndex -} getItemIndex :: HG3DClass -> HG3DClass -> IO (Int) getItemIndex a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> alloca $ \a3' -> getItemIndex'_ a1' a2' a3' >>= \res -> peekIntConv a3'>>= \a3'' -> return (a3'') {-# LINE 135 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function isSortEnabled -} isSortEnabled :: HG3DClass -> IO (Bool) isSortEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isSortEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 140 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function isItemSelected -} isItemSelected :: HG3DClass -> Int -> IO (Bool) isItemSelected a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in alloca $ \a3' -> isItemSelected'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 146 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function findItemWithText -} findItemWithText :: HG3DClass -> String -> HG3DClass -> IO (HG3DClass) findItemWithText a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withHG3DClass a3 $ \a3' -> alloca $ \a4' -> findItemWithText'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') {-# LINE 153 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function isListboxItemInList -} isListboxItemInList :: HG3DClass -> HG3DClass -> IO (Bool) isListboxItemInList a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> alloca $ \a3' -> isListboxItemInList'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 159 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function isVertScrollbarAlwaysShown -} isVertScrollbarAlwaysShown :: HG3DClass -> IO (Bool) isVertScrollbarAlwaysShown a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isVertScrollbarAlwaysShown'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 164 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function isHorzScrollbarAlwaysShown -} isHorzScrollbarAlwaysShown :: HG3DClass -> IO (Bool) isHorzScrollbarAlwaysShown a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isHorzScrollbarAlwaysShown'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 169 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function initialiseComponents -} initialiseComponents :: HG3DClass -> IO () initialiseComponents a1 = withHG3DClass a1 $ \a1' -> initialiseComponents'_ a1' >>= \res -> return () {-# LINE 173 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function showDropList -} showDropList :: HG3DClass -> IO () showDropList a1 = withHG3DClass a1 $ \a1' -> showDropList'_ a1' >>= \res -> return () {-# LINE 177 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function hideDropList -} hideDropList :: HG3DClass -> IO () hideDropList a1 = withHG3DClass a1 $ \a1' -> hideDropList'_ a1' >>= \res -> return () {-# LINE 181 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function setSingleClickEnabled -} setSingleClickEnabled :: HG3DClass -> Bool -> IO () setSingleClickEnabled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setSingleClickEnabled'_ a1' a2' >>= \res -> return () {-# LINE 186 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function setReadOnly -} setReadOnly :: HG3DClass -> Bool -> IO () setReadOnly a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setReadOnly'_ a1' a2' >>= \res -> return () {-# LINE 191 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function setValidationString -} setValidationString :: HG3DClass -> String -> IO () setValidationString a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> setValidationString'_ a1' a2' >>= \res -> return () {-# LINE 196 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function setCaratIndex -} setCaratIndex :: HG3DClass -> Int -> IO () setCaratIndex a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in setCaratIndex'_ a1' a2' >>= \res -> return () {-# LINE 201 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function setSelection -} setSelection :: HG3DClass -> Int -> Int -> IO () setSelection a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in let {a3' = fromIntegral a3} in setSelection'_ a1' a2' a3' >>= \res -> return () {-# LINE 207 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function setMaxTextLength -} setMaxTextLength :: HG3DClass -> Int -> IO () setMaxTextLength a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in setMaxTextLength'_ a1' a2' >>= \res -> return () {-# LINE 212 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function activateEditbox -} activateEditbox :: HG3DClass -> IO () activateEditbox a1 = withHG3DClass a1 $ \a1' -> activateEditbox'_ a1' >>= \res -> return () {-# LINE 216 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function resetList -} resetList :: HG3DClass -> IO () resetList a1 = withHG3DClass a1 $ \a1' -> resetList'_ a1' >>= \res -> return () {-# LINE 220 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function addItem -} addItem :: HG3DClass -> HG3DClass -> IO () addItem a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> addItem'_ a1' a2' >>= \res -> return () {-# LINE 225 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function insertItem -} insertItem :: HG3DClass -> HG3DClass -> HG3DClass -> IO () insertItem a1 a2 a3 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> withHG3DClass a3 $ \a3' -> insertItem'_ a1' a2' a3' >>= \res -> return () {-# LINE 231 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function removeItem -} removeItem :: HG3DClass -> HG3DClass -> IO () removeItem a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> removeItem'_ a1' a2' >>= \res -> return () {-# LINE 236 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function clearAllSelections -} clearAllSelections :: HG3DClass -> IO () clearAllSelections a1 = withHG3DClass a1 $ \a1' -> clearAllSelections'_ a1' >>= \res -> return () {-# LINE 240 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function setSortingEnabled -} setSortingEnabled :: HG3DClass -> Bool -> IO () setSortingEnabled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setSortingEnabled'_ a1' a2' >>= \res -> return () {-# LINE 245 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function setShowVertScrollbar -} setShowVertScrollbar :: HG3DClass -> Bool -> IO () setShowVertScrollbar a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setShowVertScrollbar'_ a1' a2' >>= \res -> return () {-# LINE 250 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function setShowHorzScrollbar -} setShowHorzScrollbar :: HG3DClass -> Bool -> IO () setShowHorzScrollbar a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setShowHorzScrollbar'_ a1' a2' >>= \res -> return () {-# LINE 255 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function setItemSelectState -} setItemSelectState :: HG3DClass -> HG3DClass -> Bool -> IO () setItemSelectState a1 a2 a3 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> let {a3' = fromBool a3} in setItemSelectState'_ a1' a2' a3' >>= \res -> return () {-# LINE 261 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function setItemSelectState2 -} setItemSelectState2 :: HG3DClass -> Int -> Bool -> IO () setItemSelectState2 a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in let {a3' = fromBool a3} in setItemSelectState2'_ a1' a2' a3' >>= \res -> return () {-# LINE 267 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function handleUpdatedListItemData -} handleUpdatedListItemData :: HG3DClass -> IO () handleUpdatedListItemData a1 = withHG3DClass a1 $ \a1' -> handleUpdatedListItemData'_ a1' >>= \res -> return () {-# LINE 271 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function Combobox -} new :: String -> String -> IO (HG3DClass) new a1 a2 = withCString a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> new'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 277 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} {- function ~Combobox -} delete :: HG3DClass -> IO () delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 281 ".\\HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_getSingleClickEnabled" getSingleClickEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_isDropDownListVisible" isDropDownListVisible'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_getEditbox" getEditbox'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_getPushButton" getPushButton'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_getDropList" getDropList'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_hasInputFocus" hasInputFocus'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_isReadOnly" isReadOnly'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_isTextValid" isTextValid'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_getValidationString" getValidationString'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_getCaratIndex" getCaratIndex'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_getSelectionStartIndex" getSelectionStartIndex'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_getSelectionEndIndex" getSelectionEndIndex'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_getSelectionLength" getSelectionLength'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_getMaxTextLength" getMaxTextLength'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_getItemCount" getItemCount'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_getSelectedItem" getSelectedItem'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_getListboxItemFromIndex" getListboxItemFromIndex'_ :: ((HG3DClassPtr) -> (CInt -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_getItemIndex" getItemIndex'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_isSortEnabled" isSortEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_isItemSelected" isItemSelected'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_findItemWithText" findItemWithText'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_isListboxItemInList" isListboxItemInList'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_isVertScrollbarAlwaysShown" isVertScrollbarAlwaysShown'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_isHorzScrollbarAlwaysShown" isHorzScrollbarAlwaysShown'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_initialiseComponents" initialiseComponents'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_showDropList" showDropList'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_hideDropList" hideDropList'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_setSingleClickEnabled" setSingleClickEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_setReadOnly" setReadOnly'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_setValidationString" setValidationString'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_setCaratIndex" setCaratIndex'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_setSelection" setSelection'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_setMaxTextLength" setMaxTextLength'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_activateEditbox" activateEditbox'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_resetList" resetList'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_addItem" addItem'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_insertItem" insertItem'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_removeItem" removeItem'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_clearAllSelections" clearAllSelections'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_setSortingEnabled" setSortingEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_setShowVertScrollbar" setShowVertScrollbar'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_setShowHorzScrollbar" setShowHorzScrollbar'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_setItemSelectState" setItemSelectState'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_setItemSelectState2" setItemSelectState2'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_handleUpdatedListItemData" handleUpdatedListItemData'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_construct" new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassCombobox.chs.h cegui_cmbbx_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ()))