-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassFrameWindow.chs -- module HGamer3D.Bindings.CEGUI.ClassFrameWindow where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.CEGUI.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-} import HGamer3D.Bindings.CEGUI.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-} import HGamer3D.Bindings.CEGUI.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-} {- function initialiseComponents -} initialiseComponents :: HG3DClass -> IO () initialiseComponents a1 = withHG3DClass a1 $ \a1' -> initialiseComponents'_ a1' >>= \res -> return () {-# LINE 47 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-} {- function isSizingEnabled -} isSizingEnabled :: HG3DClass -> IO (Bool) isSizingEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isSizingEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 52 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-} {- function isFrameEnabled -} isFrameEnabled :: HG3DClass -> IO (Bool) isFrameEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isFrameEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 57 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-} {- function isTitleBarEnabled -} isTitleBarEnabled :: HG3DClass -> IO (Bool) isTitleBarEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isTitleBarEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 62 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-} {- function isCloseButtonEnabled -} isCloseButtonEnabled :: HG3DClass -> IO (Bool) isCloseButtonEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isCloseButtonEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 67 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-} {- function isRollupEnabled -} isRollupEnabled :: HG3DClass -> IO (Bool) isRollupEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isRollupEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 72 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-} {- function isRolledup -} isRolledup :: HG3DClass -> IO (Bool) isRolledup a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isRolledup'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 77 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-} {- function getSizingBorderThickness -} getSizingBorderThickness :: HG3DClass -> IO (Float) getSizingBorderThickness a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getSizingBorderThickness'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 82 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-} {- function setSizingEnabled -} setSizingEnabled :: HG3DClass -> Bool -> IO () setSizingEnabled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setSizingEnabled'_ a1' a2' >>= \res -> return () {-# LINE 87 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-} {- function setFrameEnabled -} setFrameEnabled :: HG3DClass -> Bool -> IO () setFrameEnabled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setFrameEnabled'_ a1' a2' >>= \res -> return () {-# LINE 92 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-} {- function setTitleBarEnabled -} setTitleBarEnabled :: HG3DClass -> Bool -> IO () setTitleBarEnabled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setTitleBarEnabled'_ a1' a2' >>= \res -> return () {-# LINE 97 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-} {- function setCloseButtonEnabled -} setCloseButtonEnabled :: HG3DClass -> Bool -> IO () setCloseButtonEnabled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setCloseButtonEnabled'_ a1' a2' >>= \res -> return () {-# LINE 102 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-} {- function setRollupEnabled -} setRollupEnabled :: HG3DClass -> Bool -> IO () setRollupEnabled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setRollupEnabled'_ a1' a2' >>= \res -> return () {-# LINE 107 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-} {- function toggleRollup -} toggleRollup :: HG3DClass -> IO () toggleRollup a1 = withHG3DClass a1 $ \a1' -> toggleRollup'_ a1' >>= \res -> return () {-# LINE 111 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-} {- function setSizingBorderThickness -} setSizingBorderThickness :: HG3DClass -> Float -> IO () setSizingBorderThickness a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setSizingBorderThickness'_ a1' a2' >>= \res -> return () {-# LINE 116 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-} {- function isDragMovingEnabled -} isDragMovingEnabled :: HG3DClass -> IO (Bool) isDragMovingEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isDragMovingEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 121 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-} {- function setDragMovingEnabled -} setDragMovingEnabled :: HG3DClass -> Bool -> IO () setDragMovingEnabled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setDragMovingEnabled'_ a1' a2' >>= \res -> return () {-# LINE 126 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-} {- function setNSSizingCursorImage2 -} setNSSizingCursorImage2 :: HG3DClass -> String -> String -> IO () setNSSizingCursorImage2 a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> setNSSizingCursorImage2'_ a1' a2' a3' >>= \res -> return () {-# LINE 132 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-} {- function setEWSizingCursorImage2 -} setEWSizingCursorImage2 :: HG3DClass -> String -> String -> IO () setEWSizingCursorImage2 a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> setEWSizingCursorImage2'_ a1' a2' a3' >>= \res -> return () {-# LINE 138 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-} {- function setNWSESizingCursorImage2 -} setNWSESizingCursorImage2 :: HG3DClass -> String -> String -> IO () setNWSESizingCursorImage2 a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> setNWSESizingCursorImage2'_ a1' a2' a3' >>= \res -> return () {-# LINE 144 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-} {- function setNESWSizingCursorImage2 -} setNESWSizingCursorImage2 :: HG3DClass -> String -> String -> IO () setNESWSizingCursorImage2 a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> setNESWSizingCursorImage2'_ a1' a2' a3' >>= \res -> return () {-# LINE 150 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-} {- function getCloseButton -} getCloseButton :: HG3DClass -> IO (HG3DClass) getCloseButton a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getCloseButton'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 155 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-} {- function FrameWindow -} new :: String -> String -> IO (HG3DClass) new a1 a2 = withCString a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> new'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 161 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-} {- function ~FrameWindow -} delete :: HG3DClass -> IO () delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 165 ".\\HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_initialiseComponents" initialiseComponents'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_isSizingEnabled" isSizingEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_isFrameEnabled" isFrameEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_isTitleBarEnabled" isTitleBarEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_isCloseButtonEnabled" isCloseButtonEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_isRollupEnabled" isRollupEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_isRolledup" isRolledup'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_getSizingBorderThickness" getSizingBorderThickness'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setSizingEnabled" setSizingEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setFrameEnabled" setFrameEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setTitleBarEnabled" setTitleBarEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setCloseButtonEnabled" setCloseButtonEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setRollupEnabled" setRollupEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_toggleRollup" toggleRollup'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setSizingBorderThickness" setSizingBorderThickness'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_isDragMovingEnabled" isDragMovingEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setDragMovingEnabled" setDragMovingEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setNSSizingCursorImage2" setNSSizingCursorImage2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setEWSizingCursorImage2" setEWSizingCursorImage2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setNWSESizingCursorImage2" setNWSESizingCursorImage2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_setNESWSizingCursorImage2" setNESWSizingCursorImage2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_getCloseButton" getCloseButton'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_construct" new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassFrameWindow.chs.h cegui_frmwndw_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ()))