-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassHG3DEventController.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassHG3DEventController.chs -- module HGamer3D.Bindings.CEGUI.ClassHG3DEventController where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.CEGUI.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassHG3DEventController.chs" #-} import HGamer3D.Bindings.CEGUI.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassHG3DEventController.chs" #-} import HGamer3D.Bindings.CEGUI.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassHG3DEventController.chs" #-} {- function HG3DEventController -} new :: IO (HG3DClass) new = alloca $ \a1' -> new'_ a1' >>= \res -> peek a1'>>= \a1'' -> return (a1'') {-# LINE 47 ".\\HGamer3D\\Bindings\\CEGUI\\ClassHG3DEventController.chs" #-} {- function ~HG3DEventController -} delete :: HG3DClass -> IO () delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 51 ".\\HGamer3D\\Bindings\\CEGUI\\ClassHG3DEventController.chs" #-} {- function pushEvent -} pushEvent :: HG3DClass -> String -> String -> HG3DClass -> IO () pushEvent a1 a2 a3 a4 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> withHG3DClass a4 $ \a4' -> pushEvent'_ a1' a2' a3' a4' >>= \res -> return () {-# LINE 58 ".\\HGamer3D\\Bindings\\CEGUI\\ClassHG3DEventController.chs" #-} {- function eventsAvailable -} eventsAvailable :: HG3DClass -> IO (Bool) eventsAvailable a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> eventsAvailable'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 63 ".\\HGamer3D\\Bindings\\CEGUI\\ClassHG3DEventController.chs" #-} {- function popEvent -} popEvent :: HG3DClass -> IO (String, String, HG3DClass) popEvent a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> alloc64k $ \a3' -> alloca $ \a4' -> popEvent'_ a1' a2' a3' a4' >>= \res -> peekCString a2'>>= \a2'' -> peekCString a3'>>= \a3'' -> peek a4'>>= \a4'' -> return (a2'', a3'', a4'') {-# LINE 70 ".\\HGamer3D\\Bindings\\CEGUI\\ClassHG3DEventController.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassHG3DEventController.chs.h construct" new'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassHG3DEventController.chs.h destruct" delete'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassHG3DEventController.chs.h pushEvent" pushEvent'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassHG3DEventController.chs.h eventsAvailable" eventsAvailable'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassHG3DEventController.chs.h popEvent" popEvent'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))))