-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassImageset.chs -- module HGamer3D.Bindings.CEGUI.ClassImageset where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.CEGUI.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-} import HGamer3D.Bindings.CEGUI.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-} import HGamer3D.Bindings.CEGUI.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-} {- function Imageset2 -} new :: String -> String -> String -> IO (HG3DClass) new a1 a2 a3 = withCString a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> alloca $ \a4' -> new'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') {-# LINE 50 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-} {- function ~Imageset -} delete :: HG3DClass -> IO () delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 54 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-} {- function getName -} getName :: HG3DClass -> IO (String) getName a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> getName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 59 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-} {- function getImageCount -} getImageCount :: HG3DClass -> IO (Int) getImageCount a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getImageCount'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 64 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-} {- function isImageDefined -} isImageDefined :: HG3DClass -> String -> IO (Bool) isImageDefined a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> isImageDefined'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 70 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-} {- function undefineImage -} undefineImage :: HG3DClass -> String -> IO () undefineImage a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> undefineImage'_ a1' a2' >>= \res -> return () {-# LINE 75 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-} {- function undefineAllImages -} undefineAllImages :: HG3DClass -> IO () undefineAllImages a1 = withHG3DClass a1 $ \a1' -> undefineAllImages'_ a1' >>= \res -> return () {-# LINE 79 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-} {- function getImageWidth -} getImageWidth :: HG3DClass -> String -> IO (Float) getImageWidth a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> getImageWidth'_ a1' a2' a3' >>= \res -> peekFloatConv a3'>>= \a3'' -> return (a3'') {-# LINE 85 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-} {- function getImageHeight -} getImageHeight :: HG3DClass -> String -> IO (Float) getImageHeight a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> getImageHeight'_ a1' a2' a3' >>= \res -> peekFloatConv a3'>>= \a3'' -> return (a3'') {-# LINE 91 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-} {- function getImageOffsetX -} getImageOffsetX :: HG3DClass -> String -> IO (Float) getImageOffsetX a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> getImageOffsetX'_ a1' a2' a3' >>= \res -> peekFloatConv a3'>>= \a3'' -> return (a3'') {-# LINE 97 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-} {- function getImageOffsetY -} getImageOffsetY :: HG3DClass -> String -> IO (Float) getImageOffsetY a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> getImageOffsetY'_ a1' a2' a3' >>= \res -> peekFloatConv a3'>>= \a3'' -> return (a3'') {-# LINE 103 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-} {- function isAutoScaled -} isAutoScaled :: HG3DClass -> IO (Bool) isAutoScaled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isAutoScaled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 108 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-} {- function setAutoScalingEnabled -} setAutoScalingEnabled :: HG3DClass -> Bool -> IO () setAutoScalingEnabled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setAutoScalingEnabled'_ a1' a2' >>= \res -> return () {-# LINE 113 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-} {- function setDefaultResourceGroup -} setDefaultResourceGroup :: String -> IO () setDefaultResourceGroup a1 = withCString a1 $ \a1' -> setDefaultResourceGroup'_ a1' >>= \res -> return () {-# LINE 117 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-} {- function getDefaultResourceGroup -} getDefaultResourceGroup :: IO (String) getDefaultResourceGroup = alloc64k $ \a1' -> getDefaultResourceGroup'_ a1' >>= \res -> peekCString a1'>>= \a1'' -> return (a1'') {-# LINE 121 ".\\HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_construct" new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_getName" getName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_getImageCount" getImageCount'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_isImageDefined" isImageDefined'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_undefineImage" undefineImage'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_undefineAllImages" undefineAllImages'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_getImageWidth" getImageWidth'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CFloat) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_getImageHeight" getImageHeight'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CFloat) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_getImageOffsetX" getImageOffsetX'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CFloat) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_getImageOffsetY" getImageOffsetY'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CFloat) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_isAutoScaled" isAutoScaled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_setAutoScalingEnabled" setAutoScalingEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_setDefaultResourceGroup" setDefaultResourceGroup'_ :: ((Ptr CChar) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassImageset.chs.h cegui_imgst_getDefaultResourceGroup" getDefaultResourceGroup'_ :: ((Ptr CChar) -> (IO ()))