-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassItemListbox.chs -- module HGamer3D.Bindings.CEGUI.ClassItemListbox where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.CEGUI.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-} import HGamer3D.Bindings.CEGUI.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-} import HGamer3D.Bindings.CEGUI.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-} {- function getSelectedCount -} getSelectedCount :: HG3DClass -> IO (Int) getSelectedCount a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getSelectedCount'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 48 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-} {- function getLastSelectedItem -} getLastSelectedItem :: HG3DClass -> IO (HG3DClass) getLastSelectedItem a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getLastSelectedItem'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 53 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-} {- function getFirstSelectedItem -} getFirstSelectedItem :: HG3DClass -> Int -> IO (HG3DClass) getFirstSelectedItem a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in alloca $ \a3' -> getFirstSelectedItem'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 59 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-} {- function getNextSelectedItem -} getNextSelectedItem :: HG3DClass -> IO (HG3DClass) getNextSelectedItem a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getNextSelectedItem'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 64 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-} {- function getNextSelectedItemAfter -} getNextSelectedItemAfter :: HG3DClass -> HG3DClass -> IO (HG3DClass) getNextSelectedItemAfter a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> alloca $ \a3' -> getNextSelectedItemAfter'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 70 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-} {- function isMultiSelectEnabled -} isMultiSelectEnabled :: HG3DClass -> IO (Bool) isMultiSelectEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isMultiSelectEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 75 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-} {- function isItemSelected -} isItemSelected :: HG3DClass -> Int -> IO (Bool) isItemSelected a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in alloca $ \a3' -> isItemSelected'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 81 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-} {- function initialiseComponents -} initialiseComponents :: HG3DClass -> IO () initialiseComponents a1 = withHG3DClass a1 $ \a1' -> initialiseComponents'_ a1' >>= \res -> return () {-# LINE 85 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-} {- function setMultiSelectEnabled -} setMultiSelectEnabled :: HG3DClass -> Bool -> IO () setMultiSelectEnabled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setMultiSelectEnabled'_ a1' a2' >>= \res -> return () {-# LINE 90 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-} {- function clearAllSelections -} clearAllSelections :: HG3DClass -> IO () clearAllSelections a1 = withHG3DClass a1 $ \a1' -> clearAllSelections'_ a1' >>= \res -> return () {-# LINE 94 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-} {- function selectRange -} selectRange :: HG3DClass -> Int -> Int -> IO () selectRange a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in let {a3' = fromIntegral a3} in selectRange'_ a1' a2' a3' >>= \res -> return () {-# LINE 100 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-} {- function selectAllItems -} selectAllItems :: HG3DClass -> IO () selectAllItems a1 = withHG3DClass a1 $ \a1' -> selectAllItems'_ a1' >>= \res -> return () {-# LINE 104 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-} {- function ItemListbox -} new :: String -> String -> IO (HG3DClass) new a1 a2 = withCString a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> new'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 110 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-} {- function ~ItemListbox -} delete :: HG3DClass -> IO () delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 114 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-} {- function layoutItemWidgets -} layoutItemWidgets :: HG3DClass -> IO () layoutItemWidgets a1 = withHG3DClass a1 $ \a1' -> layoutItemWidgets'_ a1' >>= \res -> return () {-# LINE 118 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-} {- function testClassName_impl -} testClassNameImpl :: HG3DClass -> String -> IO (Bool) testClassNameImpl a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> testClassNameImpl'_ a1' a2' a3' >>= \res -> peekBoolUtil a3'>>= \a3'' -> return (a3'') {-# LINE 124 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-} {- function notifyItemClicked -} notifyItemClicked :: HG3DClass -> HG3DClass -> IO () notifyItemClicked a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> notifyItemClicked'_ a1' a2' >>= \res -> return () {-# LINE 129 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-} {- function notifyItemSelectState -} notifyItemSelectState :: HG3DClass -> HG3DClass -> Bool -> IO () notifyItemSelectState a1 a2 a3 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> let {a3' = fromBool a3} in notifyItemSelectState'_ a1' a2' a3' >>= \res -> return () {-# LINE 135 ".\\HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_getSelectedCount" getSelectedCount'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_getLastSelectedItem" getLastSelectedItem'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_getFirstSelectedItem" getFirstSelectedItem'_ :: ((HG3DClassPtr) -> (CInt -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_getNextSelectedItem" getNextSelectedItem'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_getNextSelectedItemAfter" getNextSelectedItemAfter'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_isMultiSelectEnabled" isMultiSelectEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_isItemSelected" isItemSelected'_ :: ((HG3DClassPtr) -> (CInt -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_initialiseComponents" initialiseComponents'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_setMultiSelectEnabled" setMultiSelectEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_clearAllSelections" clearAllSelections'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_selectRange" selectRange'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_selectAllItems" selectAllItems'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_construct" new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_layoutItemWidgets" layoutItemWidgets'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_testClassName_impl" testClassNameImpl'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CInt) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_notifyItemClicked" notifyItemClicked'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassItemListbox.chs.h cegui_itmlstbx_notifyItemSelectState" notifyItemSelectState'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (CInt -> (IO ()))))