-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassOgreRenderer.chs -- module HGamer3D.Bindings.CEGUI.ClassOgreRenderer where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.CEGUI.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-} import HGamer3D.Bindings.CEGUI.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-} import HGamer3D.Bindings.CEGUI.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-} import HGamer3D.Bindings.CEGUI.EnumBlendMode {-# LINE 43 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-} {- function bootstrapSystem -} bootstrapSystem :: IO (HG3DClass) bootstrapSystem = alloca $ \a1' -> bootstrapSystem'_ a1' >>= \res -> peek a1'>>= \a1'' -> return (a1'') {-# LINE 48 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-} {- function destroySystem -} destroySystem :: IO () destroySystem = destroySystem'_ >>= \res -> return () {-# LINE 52 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-} {- function create -} create :: IO (HG3DClass) create = alloca $ \a1' -> create'_ a1' >>= \res -> peek a1'>>= \a1'' -> return (a1'') {-# LINE 56 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-} {- function destroy -} destroy :: HG3DClass -> IO () destroy a1 = withHG3DClass a1 $ \a1' -> destroy'_ a1' >>= \res -> return () {-# LINE 60 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-} {- function createOgreResourceProvider -} createOgreResourceProvider :: IO (HG3DClass) createOgreResourceProvider = alloca $ \a1' -> createOgreResourceProvider'_ a1' >>= \res -> peek a1'>>= \a1'' -> return (a1'') {-# LINE 64 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-} {- function destroyOgreResourceProvider -} destroyOgreResourceProvider :: HG3DClass -> IO () destroyOgreResourceProvider a1 = withHG3DClass a1 $ \a1' -> destroyOgreResourceProvider'_ a1' >>= \res -> return () {-# LINE 68 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-} {- function setRenderingEnabled -} setRenderingEnabled :: HG3DClass -> Bool -> IO () setRenderingEnabled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setRenderingEnabled'_ a1' a2' >>= \res -> return () {-# LINE 73 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-} {- function isRenderingEnabled -} isRenderingEnabled :: HG3DClass -> IO (Bool) isRenderingEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isRenderingEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 78 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-} {- function setupRenderingBlendMode -} setupRenderingBlendMode :: HG3DClass -> EnumBlendMode -> Bool -> IO () setupRenderingBlendMode a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = cIntFromEnum a2} in let {a3' = fromBool a3} in setupRenderingBlendMode'_ a1' a2' a3' >>= \res -> return () {-# LINE 84 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-} {- function setFrameControlExecutionEnabled -} setFrameControlExecutionEnabled :: HG3DClass -> Bool -> IO () setFrameControlExecutionEnabled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setFrameControlExecutionEnabled'_ a1' a2' >>= \res -> return () {-# LINE 89 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-} {- function isFrameControlExecutionEnabled -} isFrameControlExecutionEnabled :: HG3DClass -> IO (Bool) isFrameControlExecutionEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isFrameControlExecutionEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 94 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-} {- function initialiseRenderStateSettings -} initialiseRenderStateSettings :: HG3DClass -> IO () initialiseRenderStateSettings a1 = withHG3DClass a1 $ \a1' -> initialiseRenderStateSettings'_ a1' >>= \res -> return () {-# LINE 98 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-} {- function destroyAllGeometryBuffers -} destroyAllGeometryBuffers :: HG3DClass -> IO () destroyAllGeometryBuffers a1 = withHG3DClass a1 $ \a1' -> destroyAllGeometryBuffers'_ a1' >>= \res -> return () {-# LINE 102 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-} {- function destroyAllTextureTargets -} destroyAllTextureTargets :: HG3DClass -> IO () destroyAllTextureTargets a1 = withHG3DClass a1 $ \a1' -> destroyAllTextureTargets'_ a1' >>= \res -> return () {-# LINE 106 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-} {- function destroyAllTextures -} destroyAllTextures :: HG3DClass -> IO () destroyAllTextures a1 = withHG3DClass a1 $ \a1' -> destroyAllTextures'_ a1' >>= \res -> return () {-# LINE 110 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-} {- function beginRendering -} beginRendering :: HG3DClass -> IO () beginRendering a1 = withHG3DClass a1 $ \a1' -> beginRendering'_ a1' >>= \res -> return () {-# LINE 114 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-} {- function endRendering -} endRendering :: HG3DClass -> IO () endRendering a1 = withHG3DClass a1 $ \a1' -> endRendering'_ a1' >>= \res -> return () {-# LINE 118 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-} {- function getMaxTextureSize -} getMaxTextureSize :: HG3DClass -> IO (Int) getMaxTextureSize a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getMaxTextureSize'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 123 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-} {- function getIdentifierString -} getIdentifierString :: HG3DClass -> IO (String) getIdentifierString a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> getIdentifierString'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 128 ".\\HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_bootstrapSystem" bootstrapSystem'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_destroySystem" destroySystem'_ :: (IO ()) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_create" create'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_destroy" destroy'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_createOgreResourceProvider" createOgreResourceProvider'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_destroyOgreResourceProvider" destroyOgreResourceProvider'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_setRenderingEnabled" setRenderingEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_isRenderingEnabled" isRenderingEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_setupRenderingBlendMode" setupRenderingBlendMode'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_setFrameControlExecutionEnabled" setFrameControlExecutionEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_isFrameControlExecutionEnabled" isFrameControlExecutionEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_initialiseRenderStateSettings" initialiseRenderStateSettings'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_destroyAllGeometryBuffers" destroyAllGeometryBuffers'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_destroyAllTextureTargets" destroyAllTextureTargets'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_destroyAllTextures" destroyAllTextures'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_beginRendering" beginRendering'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_endRendering" endRendering'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_getMaxTextureSize" getMaxTextureSize'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassOgreRenderer.chs.h cegui_ogrrndr_getIdentifierString" getIdentifierString'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))