-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassScrollbar.chs -- module HGamer3D.Bindings.CEGUI.ClassScrollbar where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.CEGUI.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-} import HGamer3D.Bindings.CEGUI.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-} import HGamer3D.Bindings.CEGUI.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-} {- function getDocumentSize -} getDocumentSize :: HG3DClass -> IO (Float) getDocumentSize a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getDocumentSize'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 48 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-} {- function getPageSize -} getPageSize :: HG3DClass -> IO (Float) getPageSize a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getPageSize'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 53 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-} {- function getStepSize -} getStepSize :: HG3DClass -> IO (Float) getStepSize a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getStepSize'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 58 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-} {- function getOverlapSize -} getOverlapSize :: HG3DClass -> IO (Float) getOverlapSize a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getOverlapSize'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 63 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-} {- function getScrollPosition -} getScrollPosition :: HG3DClass -> IO (Float) getScrollPosition a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getScrollPosition'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 68 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-} {- function getIncreaseButton -} getIncreaseButton :: HG3DClass -> IO (HG3DClass) getIncreaseButton a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getIncreaseButton'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 73 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-} {- function getDecreaseButton -} getDecreaseButton :: HG3DClass -> IO (HG3DClass) getDecreaseButton a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getDecreaseButton'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 78 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-} {- function getThumb -} getThumb :: HG3DClass -> IO (HG3DClass) getThumb a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getThumb'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 83 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-} {- function initialiseComponents -} initialiseComponents :: HG3DClass -> IO () initialiseComponents a1 = withHG3DClass a1 $ \a1' -> initialiseComponents'_ a1' >>= \res -> return () {-# LINE 87 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-} {- function setDocumentSize -} setDocumentSize :: HG3DClass -> Float -> IO () setDocumentSize a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setDocumentSize'_ a1' a2' >>= \res -> return () {-# LINE 92 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-} {- function setPageSize -} setPageSize :: HG3DClass -> Float -> IO () setPageSize a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setPageSize'_ a1' a2' >>= \res -> return () {-# LINE 97 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-} {- function setStepSize -} setStepSize :: HG3DClass -> Float -> IO () setStepSize a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setStepSize'_ a1' a2' >>= \res -> return () {-# LINE 102 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-} {- function setOverlapSize -} setOverlapSize :: HG3DClass -> Float -> IO () setOverlapSize a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setOverlapSize'_ a1' a2' >>= \res -> return () {-# LINE 107 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-} {- function setScrollPosition -} setScrollPosition :: HG3DClass -> Float -> IO () setScrollPosition a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setScrollPosition'_ a1' a2' >>= \res -> return () {-# LINE 112 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-} {- function setEndLockEnabled -} setEndLockEnabled :: HG3DClass -> Bool -> IO () setEndLockEnabled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setEndLockEnabled'_ a1' a2' >>= \res -> return () {-# LINE 117 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-} {- function isEndLockEnabled -} isEndLockEnabled :: HG3DClass -> IO (Bool) isEndLockEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isEndLockEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 122 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-} {- function Scrollbar -} new :: String -> String -> IO (HG3DClass) new a1 a2 = withCString a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> new'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 128 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-} {- function ~Scrollbar -} delete :: HG3DClass -> IO () delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 132 ".\\HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_getDocumentSize" getDocumentSize'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_getPageSize" getPageSize'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_getStepSize" getStepSize'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_getOverlapSize" getOverlapSize'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_getScrollPosition" getScrollPosition'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_getIncreaseButton" getIncreaseButton'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_getDecreaseButton" getDecreaseButton'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_getThumb" getThumb'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_initialiseComponents" initialiseComponents'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_setDocumentSize" setDocumentSize'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_setPageSize" setPageSize'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_setStepSize" setStepSize'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_setOverlapSize" setOverlapSize'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_setScrollPosition" setScrollPosition'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_setEndLockEnabled" setEndLockEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_isEndLockEnabled" isEndLockEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_construct" new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassScrollbar.chs.h cegui_scrlbr_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ()))