-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassThumb.chs -- module HGamer3D.Bindings.CEGUI.ClassThumb where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.CEGUI.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs" #-} import HGamer3D.Bindings.CEGUI.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs" #-} import HGamer3D.Bindings.CEGUI.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs" #-} {- function isHotTracked -} isHotTracked :: HG3DClass -> IO (Bool) isHotTracked a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isHotTracked'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 48 ".\\HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs" #-} {- function isVertFree -} isVertFree :: HG3DClass -> IO (Bool) isVertFree a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isVertFree'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 53 ".\\HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs" #-} {- function isHorzFree -} isHorzFree :: HG3DClass -> IO (Bool) isHorzFree a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isHorzFree'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 58 ".\\HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs" #-} {- function setHotTracked -} setHotTracked :: HG3DClass -> Bool -> IO () setHotTracked a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setHotTracked'_ a1' a2' >>= \res -> return () {-# LINE 63 ".\\HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs" #-} {- function setVertFree -} setVertFree :: HG3DClass -> Bool -> IO () setVertFree a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setVertFree'_ a1' a2' >>= \res -> return () {-# LINE 68 ".\\HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs" #-} {- function setHorzFree -} setHorzFree :: HG3DClass -> Bool -> IO () setHorzFree a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setHorzFree'_ a1' a2' >>= \res -> return () {-# LINE 73 ".\\HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs" #-} {- function setVertRange -} setVertRange :: HG3DClass -> Float -> Float -> IO () setVertRange a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in setVertRange'_ a1' a2' a3' >>= \res -> return () {-# LINE 79 ".\\HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs" #-} {- function setHorzRange -} setHorzRange :: HG3DClass -> Float -> Float -> IO () setHorzRange a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in let {a3' = realToFrac a3} in setHorzRange'_ a1' a2' a3' >>= \res -> return () {-# LINE 85 ".\\HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs" #-} {- function Thumb -} new :: String -> String -> IO (HG3DClass) new a1 a2 = withCString a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> new'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 91 ".\\HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs" #-} {- function ~Thumb -} delete :: HG3DClass -> IO () delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 95 ".\\HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs.h cegui_thmb_isHotTracked" isHotTracked'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs.h cegui_thmb_isVertFree" isVertFree'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs.h cegui_thmb_isHorzFree" isHorzFree'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs.h cegui_thmb_setHotTracked" setHotTracked'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs.h cegui_thmb_setVertFree" setVertFree'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs.h cegui_thmb_setHorzFree" setHorzFree'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs.h cegui_thmb_setVertRange" setVertRange'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs.h cegui_thmb_setHorzRange" setHorzRange'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs.h cegui_thmb_construct" new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassThumb.chs.h cegui_thmb_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ()))