-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassTree.chs -- module HGamer3D.Bindings.CEGUI.ClassTree where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.CEGUI.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-} import HGamer3D.Bindings.CEGUI.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-} import HGamer3D.Bindings.CEGUI.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-} {- function doTreeRender -} doTreeRender :: HG3DClass -> IO () doTreeRender a1 = withHG3DClass a1 $ \a1' -> doTreeRender'_ a1' >>= \res -> return () {-# LINE 47 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-} {- function doScrollbars -} doScrollbars :: HG3DClass -> IO () doScrollbars a1 = withHG3DClass a1 $ \a1' -> doScrollbars'_ a1' >>= \res -> return () {-# LINE 51 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-} {- function getItemCount -} getItemCount :: HG3DClass -> IO (Int) getItemCount a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getItemCount'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 56 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-} {- function getSelectedCount -} getSelectedCount :: HG3DClass -> IO (Int) getSelectedCount a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getSelectedCount'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 61 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-} {- function isSortEnabled -} isSortEnabled :: HG3DClass -> IO (Bool) isSortEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isSortEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 66 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-} {- function getVertScrollbar -} getVertScrollbar :: HG3DClass -> IO (HG3DClass) getVertScrollbar a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getVertScrollbar'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 71 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-} {- function getHorzScrollbar -} getHorzScrollbar :: HG3DClass -> IO (HG3DClass) getHorzScrollbar a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getHorzScrollbar'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 76 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-} {- function isMultiselectEnabled -} isMultiselectEnabled :: HG3DClass -> IO (Bool) isMultiselectEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isMultiselectEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 81 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-} {- function isItemTooltipsEnabled -} isItemTooltipsEnabled :: HG3DClass -> IO (Bool) isItemTooltipsEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isItemTooltipsEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 86 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-} {- function isVertScrollbarAlwaysShown -} isVertScrollbarAlwaysShown :: HG3DClass -> IO (Bool) isVertScrollbarAlwaysShown a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isVertScrollbarAlwaysShown'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 91 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-} {- function isHorzScrollbarAlwaysShown -} isHorzScrollbarAlwaysShown :: HG3DClass -> IO (Bool) isHorzScrollbarAlwaysShown a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isHorzScrollbarAlwaysShown'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 96 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-} {- function initialise -} initialise :: HG3DClass -> IO () initialise a1 = withHG3DClass a1 $ \a1' -> initialise'_ a1' >>= \res -> return () {-# LINE 100 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-} {- function resetList -} resetList :: HG3DClass -> IO () resetList a1 = withHG3DClass a1 $ \a1' -> resetList'_ a1' >>= \res -> return () {-# LINE 104 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-} {- function clearAllSelections -} clearAllSelections :: HG3DClass -> IO () clearAllSelections a1 = withHG3DClass a1 $ \a1' -> clearAllSelections'_ a1' >>= \res -> return () {-# LINE 108 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-} {- function setSortingEnabled -} setSortingEnabled :: HG3DClass -> Bool -> IO () setSortingEnabled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setSortingEnabled'_ a1' a2' >>= \res -> return () {-# LINE 113 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-} {- function setMultiselectEnabled -} setMultiselectEnabled :: HG3DClass -> Bool -> IO () setMultiselectEnabled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setMultiselectEnabled'_ a1' a2' >>= \res -> return () {-# LINE 118 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-} {- function setShowVertScrollbar -} setShowVertScrollbar :: HG3DClass -> Bool -> IO () setShowVertScrollbar a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setShowVertScrollbar'_ a1' a2' >>= \res -> return () {-# LINE 123 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-} {- function setShowHorzScrollbar -} setShowHorzScrollbar :: HG3DClass -> Bool -> IO () setShowHorzScrollbar a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setShowHorzScrollbar'_ a1' a2' >>= \res -> return () {-# LINE 128 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-} {- function setItemTooltipsEnabled -} setItemTooltipsEnabled :: HG3DClass -> Bool -> IO () setItemTooltipsEnabled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setItemTooltipsEnabled'_ a1' a2' >>= \res -> return () {-# LINE 133 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-} {- function setItemSelectState2 -} setItemSelectState2 :: HG3DClass -> Int -> Bool -> IO () setItemSelectState2 a1 a2 a3 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in let {a3' = fromBool a3} in setItemSelectState2'_ a1' a2' a3' >>= \res -> return () {-# LINE 139 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-} {- function setLookNFeel -} setLookNFeel :: HG3DClass -> String -> IO () setLookNFeel a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> setLookNFeel'_ a1' a2' >>= \res -> return () {-# LINE 144 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-} {- function handleUpdatedItemData -} handleUpdatedItemData :: HG3DClass -> IO () handleUpdatedItemData a1 = withHG3DClass a1 $ \a1' -> handleUpdatedItemData'_ a1' >>= \res -> return () {-# LINE 148 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-} {- function Tree -} new :: String -> String -> IO (HG3DClass) new a1 a2 = withCString a1 $ \a1' -> withCString a2 $ \a2' -> alloca $ \a3' -> new'_ a1' a2' a3' >>= \res -> peek a3'>>= \a3'' -> return (a3'') {-# LINE 154 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-} {- function ~Tree -} delete :: HG3DClass -> IO () delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 158 ".\\HGamer3D\\Bindings\\CEGUI\\ClassTree.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_doTreeRender" doTreeRender'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_doScrollbars" doScrollbars'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_getItemCount" getItemCount'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_getSelectedCount" getSelectedCount'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_isSortEnabled" isSortEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_getVertScrollbar" getVertScrollbar'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_getHorzScrollbar" getHorzScrollbar'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_isMultiselectEnabled" isMultiselectEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_isItemTooltipsEnabled" isItemTooltipsEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_isVertScrollbarAlwaysShown" isVertScrollbarAlwaysShown'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_isHorzScrollbarAlwaysShown" isHorzScrollbarAlwaysShown'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_initialise" initialise'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_resetList" resetList'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_clearAllSelections" clearAllSelections'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_setSortingEnabled" setSortingEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_setMultiselectEnabled" setMultiselectEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_setShowVertScrollbar" setShowVertScrollbar'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_setShowHorzScrollbar" setShowHorzScrollbar'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_setItemTooltipsEnabled" setItemTooltipsEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_setItemSelectState2" setItemSelectState2'_ :: ((HG3DClassPtr) -> (CInt -> (CInt -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_setLookNFeel" setLookNFeel'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_handleUpdatedItemData" handleUpdatedItemData'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_construct" new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassTree.chs.h cegui_tree_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ()))