// This source file is part of HGamer3D // (A project to enable 3D game development in Haskell) // For the latest info, see http://www.althainz.de/HGamer3D.html // // (c) 2011, 2012 Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassMenuItem.h // #include "wchar.h" #ifndef _DEFINED_HG3D_ClassMenuItem #define _DEFINED_HG3D_ClassMenuItem #include "ClassPtr.h" // return true if user is hovering over this widget (or it's pushed and user is not over it for highlight) void cegui_mnitm_isHovering(struct hg3dclass_struct * thisclass_c, int * result_c); // Return true if the button widget is in the pushed state. void cegui_mnitm_isPushed(struct hg3dclass_struct * thisclass_c, int * result_c); // Returns true if the popup menu attached to the menu item is open. void cegui_mnitm_isOpened(struct hg3dclass_struct * thisclass_c, int * result_c); // Returns true if the menu item popup is closing or not. void cegui_mnitm_isPopupClosing(struct hg3dclass_struct * thisclass_c, int * result_c); // Returns true if the menu item popup is closed or opened automatically if hovering with the mouse. void cegui_mnitm_hasAutoPopup(struct hg3dclass_struct * thisclass_c, int * result_c); // Returns the time, which has to elapse before the popup window is opened/closed if the hovering state changes. void cegui_mnitm_getAutoPopupTimeout(struct hg3dclass_struct * thisclass_c, float * result_c); // Sets the time, which has to elapse before the popup window is opened/closed if the hovering state changes. void cegui_mnitm_setAutoPopupTimeout(struct hg3dclass_struct * thisclass_c, float time_c); // Opens the PopupMenu. void cegui_mnitm_openPopupMenu(struct hg3dclass_struct * thisclass_c, int notify_c); // Closes the PopupMenu. void cegui_mnitm_closePopupMenu(struct hg3dclass_struct * thisclass_c, int notify_c); // Toggles the PopupMenu. void cegui_mnitm_togglePopupMenu(struct hg3dclass_struct * thisclass_c, int * result_c); // starts the closing timer for the popup, which will close it if the timer is enabled. void cegui_mnitm_startPopupClosing(struct hg3dclass_struct * thisclass_c); // starts the opening timer for the popup, which will open it if the timer is enabled. void cegui_mnitm_startPopupOpening(struct hg3dclass_struct * thisclass_c); // Constructor for MenuItem void cegui_mnitm_construct(char * type_c, char * name_c, struct hg3dclass_struct * result_c); // Destructor for MenuItem void cegui_mnitm_destruct(struct hg3dclass_struct * thisclass_c); #endif