// This source file is part of HGamer3D // (A project to enable 3D game development in Haskell) // For the latest info, see http://www.althainz.de/HGamer3D.html // // (c) 2011, 2012 Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassScheme.h // #include "wchar.h" #ifndef _DEFINED_HG3D_ClassScheme #define _DEFINED_HG3D_ClassScheme #include "ClassPtr.h" // Loads all resources for this scheme. void cegui_schm_loadResources(struct hg3dclass_struct * thisclass_c); // Unloads all resources for this scheme. This should be used very carefully. void cegui_schm_unloadResources(struct hg3dclass_struct * thisclass_c); // Return whether the resources for this Scheme void cegui_schm_resourcesLoaded(struct hg3dclass_struct * thisclass_c, int * result_c); // Return the name of this Scheme void cegui_schm_getName(struct hg3dclass_struct * thisclass_c, char * result_c); // Destroys a Scheme void cegui_schm_destruct(struct hg3dclass_struct * thisclass_c); // Returns the default resource group currently set for Schemes. void cegui_schm_getDefaultResourceGroup(char * result_c); // Sets the default resource group to be used when loading scheme xml data. void cegui_schm_setDefaultResourceGroup(char * resourceGroup_c); #endif