// This source file is part of HGamer3D // (A project to enable 3D game development in Haskell) // For the latest info, see http://www.althainz.de/HGamer3D.html // // (c) 2011, 2012 Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassWidgetLookManager.h // #include "wchar.h" #ifndef _DEFINED_HG3D_ClassWidgetLookManager #define _DEFINED_HG3D_ClassWidgetLookManager #include "ClassPtr.h" // Constructor. void cegui_wdgtlmgr_construct(struct hg3dclass_struct * result_c); // Destructor. void cegui_wdgtlmgr_destruct(struct hg3dclass_struct * thisclass_c); // Parses a file containing window look & feel specifications (in the form of XML). void cegui_wdgtlmgr_parseLookNFeelSpecification(struct hg3dclass_struct * thisclass_c, char * filename_c, char * resourceGroup_c); // Return whether a WidgetLookFeel has been created with the specified name. void cegui_wdgtlmgr_isWidgetLookAvailable(struct hg3dclass_struct * thisclass_c, char * widget_c, int * result_c); // Erase the WidgetLookFeel that has the specified name. void cegui_wdgtlmgr_eraseWidgetLook(struct hg3dclass_struct * thisclass_c, char * widget_c); // Return singleton WidgetLookManager void cegui_wdgtlmgr_getSingleton(struct hg3dclass_struct * result_c); // Return pointer to singleton WidgetLookManager void cegui_wdgtlmgr_getSingletonPtr(struct hg3dclass_struct * result_c); // Returns the default resource group currently set for LookNFeels. void cegui_wdgtlmgr_getDefaultResourceGroup(char * result_c); // Sets the default resource group to be used when loading LookNFeel data. void cegui_wdgtlmgr_setDefaultResourceGroup(char * resourceGroup_c); #endif