module HGamer3D.Bindings.CEGUI.ClassProgressBar where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.CEGUI.Utils
import HGamer3D.Bindings.CEGUI.ClassPtr
import HGamer3D.Bindings.CEGUI.StructHG3DClass
getProgress :: HG3DClass -> IO (Float)
getProgress a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getProgress'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
getStep :: HG3DClass -> IO (Float)
getStep a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getStep'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
setProgress :: HG3DClass -> Float -> IO ()
setProgress a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setProgress'_ a1' a2' >>= \res ->
return ()
setStepSize :: HG3DClass -> Float -> IO ()
setStepSize a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
setStepSize'_ a1' a2' >>= \res ->
return ()
step :: HG3DClass -> IO ()
step a1 =
withHG3DClass a1 $ \a1' ->
step'_ a1' >>= \res ->
return ()
adjustProgress :: HG3DClass -> Float -> IO ()
adjustProgress a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
adjustProgress'_ a1' a2' >>= \res ->
return ()
new :: String -> String -> IO (HG3DClass)
new a1 a2 =
withCString a1 $ \a1' ->
withCString a2 $ \a2' ->
alloca $ \a3' ->
new'_ a1' a2' a3' >>= \res ->
peek a3'>>= \a3'' ->
return (a3'')
delete :: HG3DClass -> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs.h cegui_prgbr_getProgress"
getProgress'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs.h cegui_prgbr_getStep"
getStep'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs.h cegui_prgbr_setProgress"
setProgress'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs.h cegui_prgbr_setStepSize"
setStepSize'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs.h cegui_prgbr_step"
step'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs.h cegui_prgbr_adjustProgress"
adjustProgress'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs.h cegui_prgbr_construct"
new'_ :: ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\CEGUI\\ClassProgressBar.chs.h cegui_prgbr_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))