{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D, a project to enable 3D game development -- in Haskell. For the latest info, see http://www.hgamer3d.org . -- -- (c) 2011-2014 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassFont.chs -- module HGamer3D.Bindings.CEGUI.ClassFont where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle {# import HGamer3D.Bindings.CEGUI.Utils #} {# import HGamer3D.Bindings.CEGUI.ClassPtr #} {# import HGamer3D.Bindings.CEGUI.StructHG3DClass #} #include "ClassFont.h" {- function ~Font -} {#fun cegui_fnt_destruct as delete { withHG3DClass* `HG3DClass' } -> `()' #} {- function getName -} {#fun cegui_fnt_getName as getName { withHG3DClass* `HG3DClass' , alloc64k- `String' peekCString*} -> `()' #} {- function getTypeName -} {#fun cegui_fnt_getTypeName as getTypeName { withHG3DClass* `HG3DClass' , alloc64k- `String' peekCString*} -> `()' #} {- function isCodepointAvailable -} {#fun cegui_fnt_isCodepointAvailable as isCodepointAvailable { withHG3DClass* `HG3DClass' , fromIntegral `Int' , alloca- `Bool' peekBoolUtil*} -> `()' #} {- function setAutoScaled -} {#fun cegui_fnt_setAutoScaled as setAutoScaled { withHG3DClass* `HG3DClass' , fromBool `Bool' } -> `()' #} {- function isAutoScaled -} {#fun cegui_fnt_isAutoScaled as isAutoScaled { withHG3DClass* `HG3DClass' , alloca- `Bool' peekBoolUtil*} -> `()' #} {- function getLineSpacing -} {#fun cegui_fnt_getLineSpacing as getLineSpacing { withHG3DClass* `HG3DClass' , realToFrac `Float' , alloca- `Float' peekFloatConv*} -> `()' #} {- function getFontHeight -} {#fun cegui_fnt_getFontHeight as getFontHeight { withHG3DClass* `HG3DClass' , realToFrac `Float' , alloca- `Float' peekFloatConv*} -> `()' #} {- function getBaseline -} {#fun cegui_fnt_getBaseline as getBaseline { withHG3DClass* `HG3DClass' , realToFrac `Float' , alloca- `Float' peekFloatConv*} -> `()' #} {- function getTextExtent -} {#fun cegui_fnt_getTextExtent as getTextExtent { withHG3DClass* `HG3DClass' , withCString* `String' , realToFrac `Float' , alloca- `Float' peekFloatConv*} -> `()' #} {- function getCharAtPixel -} {#fun cegui_fnt_getCharAtPixel as getCharAtPixel { withHG3DClass* `HG3DClass' , withCString* `String' , realToFrac `Float' , realToFrac `Float' , alloca- `Int' peekIntConv*} -> `()' #} {- function getCharAtPixel2 -} {#fun cegui_fnt_getCharAtPixel2 as getCharAtPixel2 { withHG3DClass* `HG3DClass' , withCString* `String' , fromIntegral `Int' , realToFrac `Float' , realToFrac `Float' , alloca- `Int' peekIntConv*} -> `()' #} {- function setDefaultResourceGroup -} {#fun cegui_fnt_setDefaultResourceGroup as setDefaultResourceGroup { withCString* `String' } -> `()' #} {- function getDefaultResourceGroup -} {#fun cegui_fnt_getDefaultResourceGroup as getDefaultResourceGroup { alloc64k- `String' peekCString*} -> `()' #}