{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D, a project to enable 3D game development -- in Haskell. For the latest info, see http://www.hgamer3d.org . -- -- (c) 2011-2014 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassFrameWindow.chs -- module HGamer3D.Bindings.CEGUI.ClassFrameWindow where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle {# import HGamer3D.Bindings.CEGUI.Utils #} {# import HGamer3D.Bindings.CEGUI.ClassPtr #} {# import HGamer3D.Bindings.CEGUI.StructHG3DClass #} #include "ClassFrameWindow.h" {- function initialiseComponents -} {#fun cegui_frmwndw_initialiseComponents as initialiseComponents { withHG3DClass* `HG3DClass' } -> `()' #} {- function isSizingEnabled -} {#fun cegui_frmwndw_isSizingEnabled as isSizingEnabled { withHG3DClass* `HG3DClass' , alloca- `Bool' peekBoolUtil*} -> `()' #} {- function isFrameEnabled -} {#fun cegui_frmwndw_isFrameEnabled as isFrameEnabled { withHG3DClass* `HG3DClass' , alloca- `Bool' peekBoolUtil*} -> `()' #} {- function isTitleBarEnabled -} {#fun cegui_frmwndw_isTitleBarEnabled as isTitleBarEnabled { withHG3DClass* `HG3DClass' , alloca- `Bool' peekBoolUtil*} -> `()' #} {- function isCloseButtonEnabled -} {#fun cegui_frmwndw_isCloseButtonEnabled as isCloseButtonEnabled { withHG3DClass* `HG3DClass' , alloca- `Bool' peekBoolUtil*} -> `()' #} {- function isRollupEnabled -} {#fun cegui_frmwndw_isRollupEnabled as isRollupEnabled { withHG3DClass* `HG3DClass' , alloca- `Bool' peekBoolUtil*} -> `()' #} {- function isRolledup -} {#fun cegui_frmwndw_isRolledup as isRolledup { withHG3DClass* `HG3DClass' , alloca- `Bool' peekBoolUtil*} -> `()' #} {- function getSizingBorderThickness -} {#fun cegui_frmwndw_getSizingBorderThickness as getSizingBorderThickness { withHG3DClass* `HG3DClass' , alloca- `Float' peekFloatConv*} -> `()' #} {- function setSizingEnabled -} {#fun cegui_frmwndw_setSizingEnabled as setSizingEnabled { withHG3DClass* `HG3DClass' , fromBool `Bool' } -> `()' #} {- function setFrameEnabled -} {#fun cegui_frmwndw_setFrameEnabled as setFrameEnabled { withHG3DClass* `HG3DClass' , fromBool `Bool' } -> `()' #} {- function setTitleBarEnabled -} {#fun cegui_frmwndw_setTitleBarEnabled as setTitleBarEnabled { withHG3DClass* `HG3DClass' , fromBool `Bool' } -> `()' #} {- function setCloseButtonEnabled -} {#fun cegui_frmwndw_setCloseButtonEnabled as setCloseButtonEnabled { withHG3DClass* `HG3DClass' , fromBool `Bool' } -> `()' #} {- function setRollupEnabled -} {#fun cegui_frmwndw_setRollupEnabled as setRollupEnabled { withHG3DClass* `HG3DClass' , fromBool `Bool' } -> `()' #} {- function toggleRollup -} {#fun cegui_frmwndw_toggleRollup as toggleRollup { withHG3DClass* `HG3DClass' } -> `()' #} {- function setSizingBorderThickness -} {#fun cegui_frmwndw_setSizingBorderThickness as setSizingBorderThickness { withHG3DClass* `HG3DClass' , realToFrac `Float' } -> `()' #} {- function isDragMovingEnabled -} {#fun cegui_frmwndw_isDragMovingEnabled as isDragMovingEnabled { withHG3DClass* `HG3DClass' , alloca- `Bool' peekBoolUtil*} -> `()' #} {- function setDragMovingEnabled -} {#fun cegui_frmwndw_setDragMovingEnabled as setDragMovingEnabled { withHG3DClass* `HG3DClass' , fromBool `Bool' } -> `()' #} {- function setNSSizingCursorImage2 -} {#fun cegui_frmwndw_setNSSizingCursorImage2 as setNSSizingCursorImage2 { withHG3DClass* `HG3DClass' , withCString* `String' , withCString* `String' } -> `()' #} {- function setEWSizingCursorImage2 -} {#fun cegui_frmwndw_setEWSizingCursorImage2 as setEWSizingCursorImage2 { withHG3DClass* `HG3DClass' , withCString* `String' , withCString* `String' } -> `()' #} {- function setNWSESizingCursorImage2 -} {#fun cegui_frmwndw_setNWSESizingCursorImage2 as setNWSESizingCursorImage2 { withHG3DClass* `HG3DClass' , withCString* `String' , withCString* `String' } -> `()' #} {- function setNESWSizingCursorImage2 -} {#fun cegui_frmwndw_setNESWSizingCursorImage2 as setNESWSizingCursorImage2 { withHG3DClass* `HG3DClass' , withCString* `String' , withCString* `String' } -> `()' #} {- function getCloseButton -} {#fun cegui_frmwndw_getCloseButton as getCloseButton { withHG3DClass* `HG3DClass' , alloca- `HG3DClass' peek*} -> `()' #} {- function FrameWindow -} {#fun cegui_frmwndw_construct as new { withCString* `String' , withCString* `String' , alloca- `HG3DClass' peek*} -> `()' #} {- function ~FrameWindow -} {#fun cegui_frmwndw_destruct as delete { withHG3DClass* `HG3DClass' } -> `()' #}