{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D, a project to enable 3D game development -- in Haskell. For the latest info, see http://www.hgamer3d.org . -- -- (c) 2011-2014 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassListHeaderSegment.chs -- module HGamer3D.Bindings.CEGUI.ClassListHeaderSegment where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle {# import HGamer3D.Bindings.CEGUI.Utils #} {# import HGamer3D.Bindings.CEGUI.ClassPtr #} {# import HGamer3D.Bindings.CEGUI.StructHG3DClass #} {# import HGamer3D.Bindings.CEGUI.EnumSortDirection #} #include "ClassListHeaderSegment.h" {- function isSizingEnabled -} {#fun cegui_lsthdrsgm_isSizingEnabled as isSizingEnabled { withHG3DClass* `HG3DClass' , alloca- `Bool' peekBoolUtil*} -> `()' #} {- function getSortDirection -} {#fun cegui_lsthdrsgm_getSortDirection as getSortDirection { withHG3DClass* `HG3DClass' , alloca- `EnumSortDirection' peekEnumUtil*} -> `()' #} {- function isDragMovingEnabled -} {#fun cegui_lsthdrsgm_isDragMovingEnabled as isDragMovingEnabled { withHG3DClass* `HG3DClass' , alloca- `Bool' peekBoolUtil*} -> `()' #} {- function isClickable -} {#fun cegui_lsthdrsgm_isClickable as isClickable { withHG3DClass* `HG3DClass' , alloca- `Bool' peekBoolUtil*} -> `()' #} {- function isSegmentHovering -} {#fun cegui_lsthdrsgm_isSegmentHovering as isSegmentHovering { withHG3DClass* `HG3DClass' , alloca- `Bool' peekBoolUtil*} -> `()' #} {- function isSegmentPushed -} {#fun cegui_lsthdrsgm_isSegmentPushed as isSegmentPushed { withHG3DClass* `HG3DClass' , alloca- `Bool' peekBoolUtil*} -> `()' #} {- function isSplitterHovering -} {#fun cegui_lsthdrsgm_isSplitterHovering as isSplitterHovering { withHG3DClass* `HG3DClass' , alloca- `Bool' peekBoolUtil*} -> `()' #} {- function isBeingDragMoved -} {#fun cegui_lsthdrsgm_isBeingDragMoved as isBeingDragMoved { withHG3DClass* `HG3DClass' , alloca- `Bool' peekBoolUtil*} -> `()' #} {- function isBeingDragSized -} {#fun cegui_lsthdrsgm_isBeingDragSized as isBeingDragSized { withHG3DClass* `HG3DClass' , alloca- `Bool' peekBoolUtil*} -> `()' #} {- function setSizingEnabled -} {#fun cegui_lsthdrsgm_setSizingEnabled as setSizingEnabled { withHG3DClass* `HG3DClass' , fromBool `Bool' } -> `()' #} {- function setSortDirection -} {#fun cegui_lsthdrsgm_setSortDirection as setSortDirection { withHG3DClass* `HG3DClass' , cIntFromEnum `EnumSortDirection' } -> `()' #} {- function setDragMovingEnabled -} {#fun cegui_lsthdrsgm_setDragMovingEnabled as setDragMovingEnabled { withHG3DClass* `HG3DClass' , fromBool `Bool' } -> `()' #} {- function setClickable -} {#fun cegui_lsthdrsgm_setClickable as setClickable { withHG3DClass* `HG3DClass' , fromBool `Bool' } -> `()' #} {- function setSizingCursorImage2 -} {#fun cegui_lsthdrsgm_setSizingCursorImage2 as setSizingCursorImage2 { withHG3DClass* `HG3DClass' , withCString* `String' , withCString* `String' } -> `()' #} {- function setMovingCursorImage2 -} {#fun cegui_lsthdrsgm_setMovingCursorImage2 as setMovingCursorImage2 { withHG3DClass* `HG3DClass' , withCString* `String' , withCString* `String' } -> `()' #} {- function ListHeaderSegment -} {#fun cegui_lsthdrsgm_construct as new { withCString* `String' , withCString* `String' , alloca- `HG3DClass' peek*} -> `()' #} {- function ~ListHeaderSegment -} {#fun cegui_lsthdrsgm_destruct as delete { withHG3DClass* `HG3DClass' } -> `()' #}