{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D, a project to enable 3D game development -- in Haskell. For the latest info, see http://www.hgamer3d.org . -- -- (c) 2011-2014 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassPropertySet.chs -- module HGamer3D.Bindings.CEGUI.ClassPropertySet where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle {# import HGamer3D.Bindings.CEGUI.Utils #} {# import HGamer3D.Bindings.CEGUI.ClassPtr #} {# import HGamer3D.Bindings.CEGUI.StructHG3DClass #} #include "ClassPropertySet.h" {- function PropertySet -} {#fun cegui_prpst_construct as new { alloca- `HG3DClass' peek*} -> `()' #} {- function ~PropertySet -} {#fun cegui_prpst_destruct as delete { withHG3DClass* `HG3DClass' } -> `()' #} {- function removeProperty -} {#fun cegui_prpst_removeProperty as removeProperty { withHG3DClass* `HG3DClass' , withCString* `String' } -> `()' #} {- function clearProperties -} {#fun cegui_prpst_clearProperties as clearProperties { withHG3DClass* `HG3DClass' } -> `()' #} {- function isPropertyPresent -} {#fun cegui_prpst_isPropertyPresent as isPropertyPresent { withHG3DClass* `HG3DClass' , withCString* `String' , alloca- `Bool' peekBoolUtil*} -> `()' #} {- function getPropertyHelp -} {#fun cegui_prpst_getPropertyHelp as getPropertyHelp { withHG3DClass* `HG3DClass' , withCString* `String' , alloc64k- `String' peekCString*} -> `()' #} {- function getProperty -} {#fun cegui_prpst_getProperty as getProperty { withHG3DClass* `HG3DClass' , withCString* `String' , alloc64k- `String' peekCString*} -> `()' #} {- function setProperty -} {#fun cegui_prpst_setProperty as setProperty { withHG3DClass* `HG3DClass' , withCString* `String' , withCString* `String' } -> `()' #} {- function isPropertyDefault -} {#fun cegui_prpst_isPropertyDefault as isPropertyDefault { withHG3DClass* `HG3DClass' , withCString* `String' , alloca- `Bool' peekBoolUtil*} -> `()' #} {- function getPropertyDefault -} {#fun cegui_prpst_getPropertyDefault as getPropertyDefault { withHG3DClass* `HG3DClass' , withCString* `String' , alloc64k- `String' peekCString*} -> `()' #}