{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D, a project to enable 3D game development -- in Haskell. For the latest info, see http://www.hgamer3d.org . -- -- (c) 2011-2014 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassSpinner.chs -- module HGamer3D.Bindings.CEGUI.ClassSpinner where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle {# import HGamer3D.Bindings.CEGUI.Utils #} {# import HGamer3D.Bindings.CEGUI.ClassPtr #} {# import HGamer3D.Bindings.CEGUI.StructHG3DClass #} {# import HGamer3D.Bindings.CEGUI.EnumTextInputMode #} #include "ClassSpinner.h" {- function Spinner -} {#fun cegui_spnnr_construct as new { withCString* `String' , withCString* `String' , alloca- `HG3DClass' peek*} -> `()' #} {- function ~Spinner -} {#fun cegui_spnnr_destruct as delete { withHG3DClass* `HG3DClass' } -> `()' #} {- function initialiseComponents -} {#fun cegui_spnnr_initialiseComponents as initialiseComponents { withHG3DClass* `HG3DClass' } -> `()' #} {- function getCurrentValue -} {#fun cegui_spnnr_getCurrentValue as getCurrentValue { withHG3DClass* `HG3DClass' , alloca- `Double' peekFloatConv*} -> `()' #} {- function getStepSize -} {#fun cegui_spnnr_getStepSize as getStepSize { withHG3DClass* `HG3DClass' , alloca- `Double' peekFloatConv*} -> `()' #} {- function getMaximumValue -} {#fun cegui_spnnr_getMaximumValue as getMaximumValue { withHG3DClass* `HG3DClass' , alloca- `Double' peekFloatConv*} -> `()' #} {- function getMinimumValue -} {#fun cegui_spnnr_getMinimumValue as getMinimumValue { withHG3DClass* `HG3DClass' , alloca- `Double' peekFloatConv*} -> `()' #} {- function getTextInputMode -} {#fun cegui_spnnr_getTextInputMode as getTextInputMode { withHG3DClass* `HG3DClass' , alloca- `EnumTextInputMode' peekEnumUtil*} -> `()' #} {- function setCurrentValue -} {#fun cegui_spnnr_setCurrentValue as setCurrentValue { withHG3DClass* `HG3DClass' , realToFrac `Double' } -> `()' #} {- function setStepSize -} {#fun cegui_spnnr_setStepSize as setStepSize { withHG3DClass* `HG3DClass' , realToFrac `Double' } -> `()' #} {- function setMaximumValue -} {#fun cegui_spnnr_setMaximumValue as setMaximumValue { withHG3DClass* `HG3DClass' , realToFrac `Double' } -> `()' #} {- function setMinimumValue -} {#fun cegui_spnnr_setMinimumValue as setMinimumValue { withHG3DClass* `HG3DClass' , realToFrac `Double' } -> `()' #} {- function setTextInputMode -} {#fun cegui_spnnr_setTextInputMode as setTextInputMode { withHG3DClass* `HG3DClass' , cIntFromEnum `EnumTextInputMode' } -> `()' #}