{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D, a project to enable 3D game development -- in Haskell. For the latest info, see http://www.hgamer3d.org . -- -- (c) 2011-2014 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassTabButton.chs -- module HGamer3D.Bindings.CEGUI.ClassTabButton where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle {# import HGamer3D.Bindings.CEGUI.Utils #} {# import HGamer3D.Bindings.CEGUI.ClassPtr #} {# import HGamer3D.Bindings.CEGUI.StructHG3DClass #} #include "ClassTabButton.h" {- function TabButton -} {#fun cegui_tbbtn_construct as new { withCString* `String' , withCString* `String' , alloca- `HG3DClass' peek*} -> `()' #} {- function ~TabButton -} {#fun cegui_tbbtn_destruct as delete { withHG3DClass* `HG3DClass' } -> `()' #} {- function setSelected -} {#fun cegui_tbbtn_setSelected as setSelected { withHG3DClass* `HG3DClass' , fromBool `Bool' } -> `()' #} {- function isSelected -} {#fun cegui_tbbtn_isSelected as isSelected { withHG3DClass* `HG3DClass' , alloca- `Bool' peekBoolUtil*} -> `()' #} {- function setTargetWindow -} {#fun cegui_tbbtn_setTargetWindow as setTargetWindow { withHG3DClass* `HG3DClass' , withHG3DClass* `HG3DClass' } -> `()' #} {- function getTargetWindow -} {#fun cegui_tbbtn_getTargetWindow as getTargetWindow { withHG3DClass* `HG3DClass' , alloca- `HG3DClass' peek*} -> `()' #}