{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D, a project to enable 3D game development -- in Haskell. For the latest info, see http://www.hgamer3d.org . -- -- (c) 2011-2014 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassTooltip.chs -- module HGamer3D.Bindings.CEGUI.ClassTooltip where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle {# import HGamer3D.Bindings.CEGUI.Utils #} {# import HGamer3D.Bindings.CEGUI.ClassPtr #} {# import HGamer3D.Bindings.CEGUI.StructHG3DClass #} #include "ClassTooltip.h" {- function Tooltip -} {#fun cegui_tltp_construct as new { withCString* `String' , withCString* `String' , alloca- `HG3DClass' peek*} -> `()' #} {- function ~Tooltip -} {#fun cegui_tltp_destruct as delete { withHG3DClass* `HG3DClass' } -> `()' #} {- function setTargetWindow -} {#fun cegui_tltp_setTargetWindow as setTargetWindow { withHG3DClass* `HG3DClass' , withHG3DClass* `HG3DClass' } -> `()' #} {- function getTargetWindow -} {#fun cegui_tltp_getTargetWindow as getTargetWindow { withHG3DClass* `HG3DClass' , alloca- `HG3DClass' peek*} -> `()' #} {- function resetTimer -} {#fun cegui_tltp_resetTimer as resetTimer { withHG3DClass* `HG3DClass' } -> `()' #} {- function getHoverTime -} {#fun cegui_tltp_getHoverTime as getHoverTime { withHG3DClass* `HG3DClass' , alloca- `Float' peekFloatConv*} -> `()' #} {- function setDisplayTime -} {#fun cegui_tltp_setDisplayTime as setDisplayTime { withHG3DClass* `HG3DClass' , realToFrac `Float' } -> `()' #} {- function getFadeTime -} {#fun cegui_tltp_getFadeTime as getFadeTime { withHG3DClass* `HG3DClass' , alloca- `Float' peekFloatConv*} -> `()' #} {- function setHoverTime -} {#fun cegui_tltp_setHoverTime as setHoverTime { withHG3DClass* `HG3DClass' , realToFrac `Float' } -> `()' #} {- function getDisplayTime -} {#fun cegui_tltp_getDisplayTime as getDisplayTime { withHG3DClass* `HG3DClass' , alloca- `Float' peekFloatConv*} -> `()' #} {- function setFadeTime -} {#fun cegui_tltp_setFadeTime as setFadeTime { withHG3DClass* `HG3DClass' , realToFrac `Float' } -> `()' #} {- function positionSelf -} {#fun cegui_tltp_positionSelf as positionSelf { withHG3DClass* `HG3DClass' } -> `()' #} {- function sizeSelf -} {#fun cegui_tltp_sizeSelf as sizeSelf { withHG3DClass* `HG3DClass' } -> `()' #}