{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D, a project to enable 3D game development -- in Haskell. For the latest info, see http://www.hgamer3d.org . -- -- (c) 2011-2014 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassWidgetLookManager.chs -- module HGamer3D.Bindings.CEGUI.ClassWidgetLookManager where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle {# import HGamer3D.Bindings.CEGUI.Utils #} {# import HGamer3D.Bindings.CEGUI.ClassPtr #} {# import HGamer3D.Bindings.CEGUI.StructHG3DClass #} #include "ClassWidgetLookManager.h" {- function WidgetLookManager -} {#fun cegui_wdgtlmgr_construct as new { alloca- `HG3DClass' peek*} -> `()' #} {- function ~WidgetLookManager -} {#fun cegui_wdgtlmgr_destruct as delete { withHG3DClass* `HG3DClass' } -> `()' #} {- function parseLookNFeelSpecification -} {#fun cegui_wdgtlmgr_parseLookNFeelSpecification as parseLookNFeelSpecification { withHG3DClass* `HG3DClass' , withCString* `String' , withCString* `String' } -> `()' #} {- function isWidgetLookAvailable -} {#fun cegui_wdgtlmgr_isWidgetLookAvailable as isWidgetLookAvailable { withHG3DClass* `HG3DClass' , withCString* `String' , alloca- `Bool' peekBoolUtil*} -> `()' #} {- function eraseWidgetLook -} {#fun cegui_wdgtlmgr_eraseWidgetLook as eraseWidgetLook { withHG3DClass* `HG3DClass' , withCString* `String' } -> `()' #} {- function getSingleton -} {#fun cegui_wdgtlmgr_getSingleton as getSingleton { alloca- `HG3DClass' peek*} -> `()' #} {- function getSingletonPtr -} {#fun cegui_wdgtlmgr_getSingletonPtr as getSingletonPtr { alloca- `HG3DClass' peek*} -> `()' #} {- function getDefaultResourceGroup -} {#fun cegui_wdgtlmgr_getDefaultResourceGroup as getDefaultResourceGroup { alloc64k- `String' peekCString*} -> `()' #} {- function setDefaultResourceGroup -} {#fun cegui_wdgtlmgr_setDefaultResourceGroup as setDefaultResourceGroup { withCString* `String' } -> `()' #}