{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D, a project to enable 3D game development -- in Haskell. For the latest info, see http://www.hgamer3d.org . -- -- (c) 2011-2014 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassWindowManager.chs -- module HGamer3D.Bindings.CEGUI.ClassWindowManager where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle {# import HGamer3D.Bindings.CEGUI.Utils #} {# import HGamer3D.Bindings.CEGUI.ClassPtr #} {# import HGamer3D.Bindings.CEGUI.StructHG3DClass #} #include "ClassWindowManager.h" {- function WindowManager -} {#fun cegui_wmgr_construct as new { alloca- `HG3DClass' peek*} -> `()' #} {- function ~WindowManager -} {#fun cegui_wmgr_destruct as delete { withHG3DClass* `HG3DClass' } -> `()' #} {- function createWindow -} {#fun cegui_wmgr_createWindow as createWindow { withHG3DClass* `HG3DClass' , withCString* `String' , withCString* `String' , alloca- `HG3DClass' peek*} -> `()' #} {- function destroyWindow -} {#fun cegui_wmgr_destroyWindow as destroyWindow { withHG3DClass* `HG3DClass' , withHG3DClass* `HG3DClass' } -> `()' #} {- function destroyWindow2 -} {#fun cegui_wmgr_destroyWindow2 as destroyWindow2 { withHG3DClass* `HG3DClass' , withCString* `String' } -> `()' #} {- function getWindow -} {#fun cegui_wmgr_getWindow as getWindow { withHG3DClass* `HG3DClass' , withCString* `String' , alloca- `HG3DClass' peek*} -> `()' #} {- function isWindowPresent -} {#fun cegui_wmgr_isWindowPresent as isWindowPresent { withHG3DClass* `HG3DClass' , withCString* `String' , alloca- `Bool' peekBoolUtil*} -> `()' #} {- function destroyAllWindows -} {#fun cegui_wmgr_destroyAllWindows as destroyAllWindows { withHG3DClass* `HG3DClass' } -> `()' #} {- function isDeadPoolEmpty -} {#fun cegui_wmgr_isDeadPoolEmpty as isDeadPoolEmpty { withHG3DClass* `HG3DClass' , alloca- `Bool' peekBoolUtil*} -> `()' #} {- function cleanDeadPool -} {#fun cegui_wmgr_cleanDeadPool as cleanDeadPool { withHG3DClass* `HG3DClass' } -> `()' #} {- function saveWindowLayout -} {#fun cegui_wmgr_saveWindowLayout as saveWindowLayout { withHG3DClass* `HG3DClass' , withCString* `String' , withCString* `String' , fromBool `Bool' } -> `()' #} {- function saveWindowLayout2 -} {#fun cegui_wmgr_saveWindowLayout2 as saveWindowLayout2 { withHG3DClass* `HG3DClass' , withHG3DClass* `HG3DClass' , withCString* `String' , fromBool `Bool' } -> `()' #} {- function renameWindow -} {#fun cegui_wmgr_renameWindow as renameWindow { withHG3DClass* `HG3DClass' , withCString* `String' , withCString* `String' } -> `()' #} {- function renameWindow2 -} {#fun cegui_wmgr_renameWindow2 as renameWindow2 { withHG3DClass* `HG3DClass' , withHG3DClass* `HG3DClass' , withCString* `String' } -> `()' #} {- function lock -} {#fun cegui_wmgr_lock as lock { withHG3DClass* `HG3DClass' } -> `()' #} {- function unlock -} {#fun cegui_wmgr_unlock as unlock { withHG3DClass* `HG3DClass' } -> `()' #} {- function isLocked -} {#fun cegui_wmgr_isLocked as isLocked { withHG3DClass* `HG3DClass' , alloca- `Bool' peekBoolUtil*} -> `()' #} {- function getDefaultResourceGroup -} {#fun cegui_wmgr_getDefaultResourceGroup as getDefaultResourceGroup { alloc64k- `String' peekCString*} -> `()' #} {- function setDefaultResourceGroup -} {#fun cegui_wmgr_setDefaultResourceGroup as setDefaultResourceGroup { withCString* `String' } -> `()' #}