// This source file is part of HGamer3D, a project to enable 3D game development // in Haskell. For the latest info, see http://www.hgamer3d.org . // // (c) 2011-2014 Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassDefaultResourceProvider.h // #include "wchar.h" #ifndef _DEFINED_HG3D_ClassDefaultResourceProvider #define _DEFINED_HG3D_ClassDefaultResourceProvider #include "ClassPtr.h" // void cegui_drpr_construct(struct hg3dclass_struct * result_c); // void cegui_drpr_destruct(struct hg3dclass_struct * thisclass_c); // Set the directory associated with a given resource group identifier. void cegui_drpr_setResourceGroupDirectory(struct hg3dclass_struct * thisclass_c, char * resourceGroup_c, char * directory_c); // Return the directory associated with the specified resource group identifier. void cegui_drpr_getResourceGroupDirectory(struct hg3dclass_struct * thisclass_c, char * resourceGroup_c, char * result_c); // clears any currently set directory for the specified resource group identifier. void cegui_drpr_clearResourceGroupDirectory(struct hg3dclass_struct * thisclass_c, char * resourceGroup_c); #endif