// This source file is part of HGamer3D, a project to enable 3D game development // in Haskell. For the latest info, see http://www.hgamer3d.org . // // (c) 2011-2014 Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassHG3DListboxStaticFunctions.h // #include "wchar.h" #ifndef _DEFINED_HG3D_ClassHG3DListboxStaticFunctions #define _DEFINED_HG3D_ClassHG3DListboxStaticFunctions #include "ClassPtr.h" #include "ClassListbox.h" #include "ClassCombobox.h" // void cegui_hg3dlstbxsf_listboxAddItem(struct hg3dclass_struct * listbox_c, char * itemString_c); // void cegui_hg3dlstbxsf_comboboxAddItem(struct hg3dclass_struct * combobox_c, char * itemString_c); #endif