// This source file is part of HGamer3D, a project to enable 3D game development // in Haskell. For the latest info, see http://www.hgamer3d.org . // // (c) 2011-2014 Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassImageset.h // #include "wchar.h" #ifndef _DEFINED_HG3D_ClassImageset #define _DEFINED_HG3D_ClassImageset #include "ClassPtr.h" // Construct a new Imageset void cegui_imgst_construct(char * name_c, char * filename_c, char * resourceGroup_c, struct hg3dclass_struct * result_c); // Destroys Imageset void cegui_imgst_destruct(struct hg3dclass_struct * thisclass_c); // return String object holding the name of the Imageset void cegui_imgst_getName(struct hg3dclass_struct * thisclass_c, char * result_c); // return number of images defined for this Imageset void cegui_imgst_getImageCount(struct hg3dclass_struct * thisclass_c, unsigned int * result_c); // return true if an Image with the specified name exists. void cegui_imgst_isImageDefined(struct hg3dclass_struct * thisclass_c, char * name_c, int * result_c); // remove the definition for the Image with the specified name. If no such Image exists, nothing happens. void cegui_imgst_undefineImage(struct hg3dclass_struct * thisclass_c, char * name_c); // Removes the definitions for all Image objects currently defined in the Imageset void cegui_imgst_undefineAllImages(struct hg3dclass_struct * thisclass_c); // return the width of the named image. void cegui_imgst_getImageWidth(struct hg3dclass_struct * thisclass_c, char * name_c, float * result_c); // return the height of the named image. void cegui_imgst_getImageHeight(struct hg3dclass_struct * thisclass_c, char * name_c, float * result_c); // return the x rendering offset for the named image. void cegui_imgst_getImageOffsetX(struct hg3dclass_struct * thisclass_c, char * name_c, float * result_c); // return the y rendering offset for the named image. void cegui_imgst_getImageOffsetY(struct hg3dclass_struct * thisclass_c, char * name_c, float * result_c); // Return whether this Imageset void cegui_imgst_isAutoScaled(struct hg3dclass_struct * thisclass_c, int * result_c); // Enable or disable auto-scaling for this Imageset void cegui_imgst_setAutoScalingEnabled(struct hg3dclass_struct * thisclass_c, int setting_c); // Sets the default resource group to be used when loading imageset data. void cegui_imgst_setDefaultResourceGroup(char * resourceGroup_c); // Returns the default resource group currently set for Imagesets. void cegui_imgst_getDefaultResourceGroup(char * result_c); #endif