// This source file is part of HGamer3D, a project to enable 3D game development // in Haskell. For the latest info, see http://www.hgamer3d.org . // // (c) 2011-2014 Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassLogger.h // #include "wchar.h" #ifndef _DEFINED_HG3D_ClassLogger #define _DEFINED_HG3D_ClassLogger #include "ClassPtr.h" #include "EnumLoggingLevel.h" // Destructor for Logger void cegui_lggr_destruct(struct hg3dclass_struct * thisclass_c); // Set the level of logging information that will get out to the log file. void cegui_lggr_setLoggingLevel(struct hg3dclass_struct * thisclass_c, enum EnumLoggingLevel level_c); // return the current logging level setting void cegui_lggr_getLoggingLevel(struct hg3dclass_struct * thisclass_c, enum EnumLoggingLevel * result_c); // Add an event to the log. void cegui_lggr_logEvent(struct hg3dclass_struct * thisclass_c, char * message_c, enum EnumLoggingLevel level_c); // Set the name of the log file where all subsequent log entries should be written. The interpretation of file name may differ depending on the concrete logger implementation. void cegui_lggr_setLogFilename(struct hg3dclass_struct * thisclass_c, char * filename_c, int append_c); #endif