/* This source file is part of HGamer3D (A project to enable 3D game development in Haskell) For the latest info, see http://www.althainz.de/HGamer3D.html (c) 2011 Peter Althainz Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License. */ // HG3DEventModule.h // a separate Scripting Event Handler, to forward GUI Events to Haskell #include "CEGUI/CEGUI.h" #include "HG3DEventController.h" class HG3DEventModule : public CEGUI::ScriptModule { public: HG3DEventModule(HG3DEventController* ectrl); HG3DEventController* eventController; virtual CEGUI::Event::Connection subscribeEvent( CEGUI::EventSet* target, const CEGUI::String& name, const CEGUI::String& subscriber_name); virtual CEGUI::Event::Connection subscribeEvent( CEGUI::EventSet* target, const CEGUI::String& name, CEGUI::Event::Group group, const CEGUI::String& subscriber_name); virtual void executeScriptFile(const CEGUI::String &filename, const CEGUI::String &resourceGroup=""); virtual int executeScriptGlobal(const CEGUI::String& function_name); virtual void executeString(const CEGUI::String &str); virtual bool executeScriptedEventHandler( const CEGUI::String& handler_name, const CEGUI::EventArgs &e); };