Index
| &! | HGamer3D.Data.Vector, HGamer3D.Data |
| &* | HGamer3D.Data.Vector, HGamer3D.Data |
| &+ | HGamer3D.Data.Vector, HGamer3D.Data |
| &- | HGamer3D.Data.Vector, HGamer3D.Data |
| &. | HGamer3D.Data.Vector, HGamer3D.Data |
| &^ | HGamer3D.Data.Vector, HGamer3D.Data |
| *& | HGamer3D.Data.Vector, HGamer3D.Data |
| *. | HGamer3D.Data.Vector, HGamer3D.Data |
| .* | HGamer3D.Data.Vector, HGamer3D.Data |
| .*. | HGamer3D.Data.Vector, HGamer3D.Data |
| AbelianGroup | HGamer3D.Data.Vector, HGamer3D.Data |
| acosA | HGamer3D.Data.Angle, HGamer3D.Data |
| actU | HGamer3D.Data.Vector, HGamer3D.Data |
| addA | HGamer3D.Data.Angle, HGamer3D.Data |
| Angle | HGamer3D.Data.Angle, HGamer3D.Data |
| angle | HGamer3D.Data.Vector, HGamer3D.Data |
| angle' | HGamer3D.Data.Vector, HGamer3D.Data |
| angle2 | HGamer3D.Data.Vector, HGamer3D.Data |
| angle2' | HGamer3D.Data.Vector, HGamer3D.Data |
| asinA | HGamer3D.Data.Angle, HGamer3D.Data |
| atanA | HGamer3D.Data.Angle, HGamer3D.Data |
| cAlpha | HGamer3D.Data.Colour, HGamer3D.Data |
| cBlue | HGamer3D.Data.Colour, HGamer3D.Data |
| cGreen | HGamer3D.Data.Colour, HGamer3D.Data |
| Colour | |
| 1 (Type/Class) | HGamer3D.Data.Colour, HGamer3D.Data |
| 2 (Data Constructor) | HGamer3D.Data.Colour, HGamer3D.Data |
| cosA | HGamer3D.Data.Angle, HGamer3D.Data |
| createDir | HGamer3D.Util.FileLocation, HGamer3D.Util |
| createUniqueName | HGamer3D.Util.UniqueName, HGamer3D.Util |
| cRed | HGamer3D.Data.Colour, HGamer3D.Data |
| CrossProd | HGamer3D.Data.Vector, HGamer3D.Data |
| crossprod | HGamer3D.Data.Vector, HGamer3D.Data |
| Deg | HGamer3D.Data.Angle, HGamer3D.Data |
| Degrees | |
| 1 (Type/Class) | HGamer3D.Data.Angle, HGamer3D.Data |
| 2 (Data Constructor) | HGamer3D.Data.Angle, HGamer3D.Data |
| destructVec2 | HGamer3D.Data.Vector, HGamer3D.Data |
| destructVec3 | HGamer3D.Data.Vector, HGamer3D.Data |
| det | HGamer3D.Data.Vector, HGamer3D.Data |
| det2 | HGamer3D.Data.Vector, HGamer3D.Data |
| det3 | HGamer3D.Data.Vector, HGamer3D.Data |
| Determinant | HGamer3D.Data.Vector, HGamer3D.Data |
| diag | HGamer3D.Data.Vector, HGamer3D.Data |
| Diagonal | HGamer3D.Data.Vector, HGamer3D.Data |
| dim | HGamer3D.Data.Vector, HGamer3D.Data |
| Dimension | HGamer3D.Data.Vector, HGamer3D.Data |
| Direction3D | HGamer3D.Data.Operation3D, HGamer3D.Data |
| direction3D | HGamer3D.Data.Operation3D, HGamer3D.Data |
| directionTo3D | HGamer3D.Data.Operation3D, HGamer3D.Data |
| distance | HGamer3D.Data.Vector, HGamer3D.Data |
| divA | HGamer3D.Data.Angle, HGamer3D.Data |
| DotProd | HGamer3D.Data.Vector, HGamer3D.Data |
| dotprod | HGamer3D.Data.Vector, HGamer3D.Data |
| Extend | HGamer3D.Data.Vector, HGamer3D.Data |
| extendWith | HGamer3D.Data.Vector, HGamer3D.Data |
| extendZero | HGamer3D.Data.Vector, HGamer3D.Data |
| findFileInDirs | HGamer3D.Util.FileLocation, HGamer3D.Util |
| flipNormal | HGamer3D.Data.Vector, HGamer3D.Data |
| frobeniusNorm | HGamer3D.Data.Vector, HGamer3D.Data |
| fromAngle | HGamer3D.Data.Angle, HGamer3D.Data |
| fromNormal | HGamer3D.Data.Vector, HGamer3D.Data |
| fromNormalRadius | HGamer3D.Data.Vector, HGamer3D.Data |
| fromOrtho | HGamer3D.Data.Vector, HGamer3D.Data |
| fromProjective | HGamer3D.Data.Vector, HGamer3D.Data |
| fromQ | HGamer3D.Data.Vector, HGamer3D.Data |
| fromU | HGamer3D.Data.Vector, HGamer3D.Data |
| fromU' | HGamer3D.Data.Vector, HGamer3D.Data |
| getAppConfigDirectory | HGamer3D.Util.FileLocation, HGamer3D.Util |
| getAppLibDirectory | HGamer3D.Util.FileLocation, HGamer3D.Util |
| getAppMediaDirectory | HGamer3D.Util.FileLocation, HGamer3D.Util |
| getExeConfigDirectory | HGamer3D.Util.FileLocation, HGamer3D.Util |
| getExeLibDirectory | HGamer3D.Util.FileLocation, HGamer3D.Util |
| getExeMediaDirectory | HGamer3D.Util.FileLocation, HGamer3D.Util |
| HasCoordinates | HGamer3D.Data.Vector, HGamer3D.Data |
| HG3DClass | |
| 1 (Type/Class) | HGamer3D.Data.HG3DClass, HGamer3D.Data |
| 2 (Data Constructor) | HGamer3D.Data.HG3DClass, HGamer3D.Data |
| householder | HGamer3D.Data.Vector, HGamer3D.Data |
| householderOrtho | HGamer3D.Data.Vector, HGamer3D.Data |
| idmtx | HGamer3D.Data.Vector, HGamer3D.Data |
| Interpolate | HGamer3D.Data.Vector, HGamer3D.Data |
| interpolate | HGamer3D.Data.Vector, HGamer3D.Data |
| inverse | HGamer3D.Data.Vector, HGamer3D.Data |
| invQ | HGamer3D.Data.Vector, HGamer3D.Data |
| invU | HGamer3D.Data.Vector, HGamer3D.Data |
| LeftModule | HGamer3D.Data.Vector, HGamer3D.Data |
| leftOrthoU | HGamer3D.Data.Vector, HGamer3D.Data |
| len | HGamer3D.Data.Vector, HGamer3D.Data |
| lensqr | HGamer3D.Data.Vector, HGamer3D.Data |
| linear | HGamer3D.Data.Vector, HGamer3D.Data |
| lmul | HGamer3D.Data.Vector, HGamer3D.Data |
| longSlerpU | HGamer3D.Data.Vector, HGamer3D.Data |
| mapVec | HGamer3D.Data.Vector, HGamer3D.Data |
| Mat2 | |
| 1 (Data Constructor) | HGamer3D.Data.Vector, HGamer3D.Data |
| 2 (Type/Class) | HGamer3D.Data.Vector, HGamer3D.Data |
| Mat3 | |
| 1 (Data Constructor) | HGamer3D.Data.Vector, HGamer3D.Data |
| 2 (Type/Class) | HGamer3D.Data.Vector, HGamer3D.Data |
| Mat4 | |
| 1 (Data Constructor) | HGamer3D.Data.Vector, HGamer3D.Data |
| 2 (Type/Class) | HGamer3D.Data.Vector, HGamer3D.Data |
| Matrix | HGamer3D.Data.Vector, HGamer3D.Data |
| matrixDistance | HGamer3D.Data.Vector, HGamer3D.Data |
| MatrixNorms | HGamer3D.Data.Vector, HGamer3D.Data |
| mkNormal | HGamer3D.Data.Vector, HGamer3D.Data |
| mkU | HGamer3D.Data.Vector, HGamer3D.Data |
| mkVec2 | HGamer3D.Data.Vector, HGamer3D.Data |
| mkVec3 | HGamer3D.Data.Vector, HGamer3D.Data |
| mkVec4 | HGamer3D.Data.Vector, HGamer3D.Data |
| mulA | HGamer3D.Data.Angle, HGamer3D.Data |
| multQ | HGamer3D.Data.Vector, HGamer3D.Data |
| MultSemiGroup | HGamer3D.Data.Vector, HGamer3D.Data |
| multU | HGamer3D.Data.Vector, HGamer3D.Data |
| neg | HGamer3D.Data.Vector, HGamer3D.Data |
| negQ | HGamer3D.Data.Vector, HGamer3D.Data |
| negU | HGamer3D.Data.Vector, HGamer3D.Data |
| nextUniqueName | HGamer3D.Util.UniqueName, HGamer3D.Util |
| norm | HGamer3D.Data.Vector, HGamer3D.Data |
| Normal2 | HGamer3D.Data.Vector, HGamer3D.Data |
| Normal3 | HGamer3D.Data.Vector, HGamer3D.Data |
| Normal4 | HGamer3D.Data.Vector, HGamer3D.Data |
| normalize | HGamer3D.Data.Vector, HGamer3D.Data |
| normalizeQ | HGamer3D.Data.Vector, HGamer3D.Data |
| normalizeU | HGamer3D.Data.Vector, HGamer3D.Data |
| normsqr | HGamer3D.Data.Vector, HGamer3D.Data |
| ocFptr | HGamer3D.Data.HG3DClass, HGamer3D.Data |
| ocPtr | HGamer3D.Data.HG3DClass, HGamer3D.Data |
| one | HGamer3D.Data.Vector, HGamer3D.Data |
| operatorNorm | HGamer3D.Data.Vector, HGamer3D.Data |
| Orientation3D | HGamer3D.Data.Operation3D, HGamer3D.Data |
| orientation3D | HGamer3D.Data.Operation3D, HGamer3D.Data |
| orientationTo3D | HGamer3D.Data.Operation3D, HGamer3D.Data |
| Ortho2 | HGamer3D.Data.Vector, HGamer3D.Data |
| Ortho3 | HGamer3D.Data.Vector, HGamer3D.Data |
| Ortho4 | HGamer3D.Data.Vector, HGamer3D.Data |
| Orthogonal | HGamer3D.Data.Vector, HGamer3D.Data |
| orthogonal | HGamer3D.Data.Vector, HGamer3D.Data |
| osSep | HGamer3D.Util.FileLocation, HGamer3D.Util |
| outer | HGamer3D.Data.Vector, HGamer3D.Data |
| pitch3D | HGamer3D.Data.Operation3D, HGamer3D.Data |
| Point | |
| 1 (Type/Class) | HGamer3D.Data.ScreenGeometry, HGamer3D.Data |
| 2 (Data Constructor) | HGamer3D.Data.ScreenGeometry, HGamer3D.Data |
| pointsFromRect | HGamer3D.Data.ScreenGeometry, HGamer3D.Data |
| Pointwise | HGamer3D.Data.Vector, HGamer3D.Data |
| pointwise | HGamer3D.Data.Vector, HGamer3D.Data |
| Position3D | HGamer3D.Data.Operation3D, HGamer3D.Data |
| position3D | HGamer3D.Data.Operation3D, HGamer3D.Data |
| positionTo3D | HGamer3D.Data.Operation3D, HGamer3D.Data |
| Proj3 | HGamer3D.Data.Vector, HGamer3D.Data |
| Proj4 | HGamer3D.Data.Vector, HGamer3D.Data |
| project | HGamer3D.Data.Vector, HGamer3D.Data |
| project' | HGamer3D.Data.Vector, HGamer3D.Data |
| Projective | HGamer3D.Data.Vector, HGamer3D.Data |
| projectUnsafe | HGamer3D.Data.Vector, HGamer3D.Data |
| ptX | HGamer3D.Data.ScreenGeometry, HGamer3D.Data |
| ptY | HGamer3D.Data.ScreenGeometry, HGamer3D.Data |
| Q | |
| 1 (Data Constructor) | HGamer3D.Data.Vector, HGamer3D.Data |
| 2 (Type/Class) | HGamer3D.Data.Vector, HGamer3D.Data |
| Quaternion | HGamer3D.Data.Vector, HGamer3D.Data |
| Rad | HGamer3D.Data.Angle, HGamer3D.Data |
| Radians | |
| 1 (Type/Class) | HGamer3D.Data.Angle, HGamer3D.Data |
| 2 (Data Constructor) | HGamer3D.Data.Angle, HGamer3D.Data |
| Rectangle | |
| 1 (Type/Class) | HGamer3D.Data.ScreenGeometry, HGamer3D.Data |
| 2 (Data Constructor) | HGamer3D.Data.ScreenGeometry, HGamer3D.Data |
| rectFromPoints | HGamer3D.Data.ScreenGeometry, HGamer3D.Data |
| rectHeight | HGamer3D.Data.ScreenGeometry, HGamer3D.Data |
| rectWidth | HGamer3D.Data.ScreenGeometry, HGamer3D.Data |
| rectX | HGamer3D.Data.ScreenGeometry, HGamer3D.Data |
| rectY | HGamer3D.Data.ScreenGeometry, HGamer3D.Data |
| reflect | HGamer3D.Data.Vector, HGamer3D.Data |
| reflect' | HGamer3D.Data.Vector, HGamer3D.Data |
| refract | HGamer3D.Data.Vector, HGamer3D.Data |
| refract' | HGamer3D.Data.Vector, HGamer3D.Data |
| refractOnly' | HGamer3D.Data.Vector, HGamer3D.Data |
| RightModule | HGamer3D.Data.Vector, HGamer3D.Data |
| rightOrthoU | HGamer3D.Data.Vector, HGamer3D.Data |
| Ring | HGamer3D.Data.Vector, HGamer3D.Data |
| rmul | HGamer3D.Data.Vector, HGamer3D.Data |
| roll3D | HGamer3D.Data.Operation3D, HGamer3D.Data |
| rotate2 | HGamer3D.Data.Vector, HGamer3D.Data |
| rotate3 | HGamer3D.Data.Vector, HGamer3D.Data |
| rotate3' | HGamer3D.Data.Vector, HGamer3D.Data |
| rotateAfterProj4 | HGamer3D.Data.Vector, HGamer3D.Data |
| rotateBeforeProj4 | HGamer3D.Data.Vector, HGamer3D.Data |
| rotateCCW | HGamer3D.Data.Vector, HGamer3D.Data |
| rotateCW | HGamer3D.Data.Vector, HGamer3D.Data |
| rotateProj4 | HGamer3D.Data.Vector, HGamer3D.Data |
| rotMatrix2 | HGamer3D.Data.Vector, HGamer3D.Data |
| rotMatrix3 | HGamer3D.Data.Vector, HGamer3D.Data |
| rotMatrix3' | HGamer3D.Data.Vector, HGamer3D.Data |
| rotMatrixOrtho2 | HGamer3D.Data.Vector, HGamer3D.Data |
| rotMatrixOrtho3 | HGamer3D.Data.Vector, HGamer3D.Data |
| rotMatrixOrtho3' | HGamer3D.Data.Vector, HGamer3D.Data |
| rotMatrixProj4 | HGamer3D.Data.Vector, HGamer3D.Data |
| rotMatrixProj4' | HGamer3D.Data.Vector, HGamer3D.Data |
| rotMatrixX | HGamer3D.Data.Vector, HGamer3D.Data |
| rotMatrixY | HGamer3D.Data.Vector, HGamer3D.Data |
| rotMatrixZ | HGamer3D.Data.Vector, HGamer3D.Data |
| rotU | HGamer3D.Data.Vector, HGamer3D.Data |
| rotU' | HGamer3D.Data.Vector, HGamer3D.Data |
| scalarMul | HGamer3D.Data.Vector, HGamer3D.Data |
| Scale3D | HGamer3D.Data.Operation3D, HGamer3D.Data |
| scale3D | HGamer3D.Data.Operation3D, HGamer3D.Data |
| scaleAfterProj4 | HGamer3D.Data.Vector, HGamer3D.Data |
| scaleBeforeProj4 | HGamer3D.Data.Vector, HGamer3D.Data |
| scaleTo3D | HGamer3D.Data.Operation3D, HGamer3D.Data |
| scaling | HGamer3D.Data.Vector, HGamer3D.Data |
| scalingUniformProj4 | HGamer3D.Data.Vector, HGamer3D.Data |
| semigroupProduct | HGamer3D.Data.Vector, HGamer3D.Data |
| sinA | HGamer3D.Data.Angle, HGamer3D.Data |
| sinCos | HGamer3D.Data.Vector, HGamer3D.Data |
| sinCos' | HGamer3D.Data.Vector, HGamer3D.Data |
| sinCosRadius | HGamer3D.Data.Vector, HGamer3D.Data |
| slerp | HGamer3D.Data.Vector, HGamer3D.Data |
| slerpU | HGamer3D.Data.Vector, HGamer3D.Data |
| structVec2 | HGamer3D.Data.Vector, HGamer3D.Data |
| structVec3 | HGamer3D.Data.Vector, HGamer3D.Data |
| subA | HGamer3D.Data.Angle, HGamer3D.Data |
| tanA | HGamer3D.Data.Angle, HGamer3D.Data |
| Tensor | HGamer3D.Data.Vector, HGamer3D.Data |
| TimeMS | |
| 1 (Type/Class) | HGamer3D.Data.TimeMS, HGamer3D.Data |
| 2 (Data Constructor) | HGamer3D.Data.TimeMS, HGamer3D.Data |
| toNormalUnsafe | HGamer3D.Data.Vector, HGamer3D.Data |
| toOrthoUnsafe | HGamer3D.Data.Vector, HGamer3D.Data |
| toProjectiveUnsafe | HGamer3D.Data.Vector, HGamer3D.Data |
| toQ | HGamer3D.Data.Vector, HGamer3D.Data |
| toU | HGamer3D.Data.Vector, HGamer3D.Data |
| translate2X | HGamer3D.Data.Vector, HGamer3D.Data |
| translate2Y | HGamer3D.Data.Vector, HGamer3D.Data |
| translate3D | HGamer3D.Data.Operation3D, HGamer3D.Data |
| translate3X | HGamer3D.Data.Vector, HGamer3D.Data |
| translate3Y | HGamer3D.Data.Vector, HGamer3D.Data |
| translate3Z | HGamer3D.Data.Vector, HGamer3D.Data |
| translate4 | HGamer3D.Data.Vector, HGamer3D.Data |
| translateAfter4 | HGamer3D.Data.Vector, HGamer3D.Data |
| translateBefore4 | HGamer3D.Data.Vector, HGamer3D.Data |
| translation | HGamer3D.Data.Vector, HGamer3D.Data |
| transpose | HGamer3D.Data.Vector, HGamer3D.Data |
| trim | HGamer3D.Data.Vector, HGamer3D.Data |
| U | |
| 1 (Data Constructor) | HGamer3D.Data.Vector, HGamer3D.Data |
| 2 (Type/Class) | HGamer3D.Data.Vector, HGamer3D.Data |
| UniqueName | HGamer3D.Util.UniqueName, HGamer3D.Util |
| unitQ | HGamer3D.Data.Vector, HGamer3D.Data |
| UnitQuaternion | HGamer3D.Data.Vector, HGamer3D.Data |
| unitU | HGamer3D.Data.Vector, HGamer3D.Data |
| UnitVector | HGamer3D.Data.Vector, HGamer3D.Data |
| unsafeToU | HGamer3D.Data.Vector, HGamer3D.Data |
| Vec2 | |
| 1 (Data Constructor) | HGamer3D.Data.Vector, HGamer3D.Data |
| 2 (Type/Class) | HGamer3D.Data.Vector, HGamer3D.Data |
| vec2X | HGamer3D.Data.Vector, HGamer3D.Data |
| vec2Y | HGamer3D.Data.Vector, HGamer3D.Data |
| Vec3 | |
| 1 (Data Constructor) | HGamer3D.Data.Vector, HGamer3D.Data |
| 2 (Type/Class) | HGamer3D.Data.Vector, HGamer3D.Data |
| vec3X | HGamer3D.Data.Vector, HGamer3D.Data |
| vec3Y | HGamer3D.Data.Vector, HGamer3D.Data |
| vec3Z | HGamer3D.Data.Vector, HGamer3D.Data |
| Vec4 | |
| 1 (Data Constructor) | HGamer3D.Data.Vector, HGamer3D.Data |
| 2 (Type/Class) | HGamer3D.Data.Vector, HGamer3D.Data |
| vecSum | HGamer3D.Data.Vector, HGamer3D.Data |
| Vector | HGamer3D.Data.Vector, HGamer3D.Data |
| Window | |
| 1 (Type/Class) | HGamer3D.Data.ScreenGeometry, HGamer3D.Data |
| 2 (Data Constructor) | HGamer3D.Data.ScreenGeometry, HGamer3D.Data |
| yaw3D | HGamer3D.Data.Operation3D, HGamer3D.Data |
| zero | HGamer3D.Data.Vector, HGamer3D.Data |
| zeroQ | HGamer3D.Data.Vector, HGamer3D.Data |
| _1 | HGamer3D.Data.Vector, HGamer3D.Data |
| _2 | HGamer3D.Data.Vector, HGamer3D.Data |
| _3 | HGamer3D.Data.Vector, HGamer3D.Data |
| _4 | HGamer3D.Data.Vector, HGamer3D.Data |