{-# LANGUAGE StandaloneDeriving, DeriveDataTypeable #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.hgamer3d.org -- -- (c) 2011-2014 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- HGamer3D/Graphics3D/Schema/Light.hs -- | Types which describe Light module HGamer3D.Graphics3D.Schema.Light where import Data.Typeable import HGamer3D.Data as Dat -- | The Light data type data Light = Light { diffuseColour :: Colour, specularColour :: Colour, lightType :: LightType } deriving (Eq, Show, Typeable) data LightType = PointLight -- ^ A source shining from one location | DirectionalLight Vec3 -- ^ A source shining from one direction (like the sun) | SpotLight Vec3 Angle Angle -- ^ A source shining from one location into one direction with a cone, -- angles are inner angle, outer angle (a flashlight). -- Angles should be between 5 and 355 degrees. deriving (Eq, Show, Typeable)