{-# LANGUAGE DeriveDataTypeable, StandaloneDeriving #-} {-# OPTIONS_HADDOCK hide #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.hgamer3d.org -- -- (c) 2011-2014 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- | Types which describe the Scene, the high level of a Scene Tree module HGamer3D.Graphics3D.Graphics3DSchema where import Data.Typeable import HGamer3D.Data as Dat {- ---------------------------------------------------------------- Camera ---------------------------------------------------------------- -} -- | The data to specify a camera data Camera = Camera { frustum :: Frustum, -- ^ Frustum of the camera , viewport :: Viewport -- ^ Where to draw on the window } deriving (Eq, Show, Typeable) -- | The frustum defines the area from which objects are rendered into the camera data Frustum = Frustum { nearDistance :: Float, -- ^ clipping distance near, objects which are nearer are not shown farDistance :: Float, -- ^ clipping distance far, objects, which are more away are not shown fieldOfViewHorizontal :: Dat.Angle -- ^ The field of view angle horizontally, the vertical direction is automatically determined by the aspect ratio of the final viewport window. } deriving (Eq, Show, Typeable) deriving instance Typeable1 Dat.Rectangle data Viewport = Viewport { vpZOrder :: Int, -- ^ Z order in case of overlapping Viewports, higher ZOrders are on top vpPosition :: Dat.Rectangle Float, -- ^ position of viewport in Window, coordinates reaching from 0.0 to 1.0 vpBackgroundColor :: Colour } deriving (Eq, Show, Typeable) {- ---------------------------------------------------------------- Geometry ---------------------------------------------------------------- -} data Geometry = -- loaded from resources ResourceGeometry String -- Primitive 3D Geometries | Cube | Sphere -- | Cylinder -- Platon Geometries | Ikosaeder | Dodekaeder -- 2D Geometries | Plane -- | Line deriving (Eq, Show, Typeable) {- ---------------------------------------------------------------- Material ---------------------------------------------------------------- -} -- | The material itself data Material = ResourceMaterial String -- ^ the name given the material resource in the resource system deriving (Eq, Show, Typeable) {- ---------------------------------------------------------------- Figure ---------------------------------------------------------------- -} data Figure = SimpleFigure Geometry Material | ResourceFigure String | CombinedFigure [(Dat.Position, Dat.Orientation, Dat.Size, Figure)] deriving (Eq, Show, Typeable) {- ---------------------------------------------------------------- Light ---------------------------------------------------------------- -} -- | The Light data type data Light = Light { diffuseColour :: Colour, specularColour :: Colour, lightType :: LightType } deriving (Eq, Show, Typeable) data LightType = PointLight -- ^ A source shining from one location | DirectionalLight Vec3 -- ^ A source shining from one direction (like the sun) | SpotLight Vec3 Angle Angle -- ^ A source shining from one location into one direction with a cone, -- angles are inner angle, outer angle (a flashlight). -- Angles should be between 5 and 355 degrees. deriving (Eq, Show, Typeable) {- ---------------------------------------------------------------- Scene ---------------------------------------------------------------- -} data SceneParameter = SceneParameter { ambientLight :: Colour, shadowType :: ShadowType, skyType :: SkyType } deriving (Eq, Show, Typeable) data ShadowType = NoShadows | TextureAdditive | TextureModulative | StencilAdditive | StencilModulative deriving (Eq, Show, Typeable) data SkyType = NoSky | SkyBox Material Float -- Distance | SkyDome Material Float Float Float -- Curvature, Tiling, Distance deriving (Eq, Show, Typeable)