-- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.hgamer3d.org -- -- (c) 2011-2013 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- InputSystem.hs -- | Mouse, Keyboard and Joystick functionality for HGamer3D, public API. module HGamer3D.InputSystem ( -- * Types module HGamer3D.Bindings.SFML.EnumJoystickAxis, module HGamer3D.Bindings.SFML.EnumKey, module HGamer3D.Bindings.SFML.EnumMouseButton, Joystick, JoystickButton, -- * Joystick Functions updateJoystickStatus, getConnectedJoysticks, isJoystickConnected, getJoystickAxes, getJoystickButtons, isJoystickButtonPressed, getJoystickAxisPosition, -- * Keyboard Functions isKeyPressed, -- * Mouse Functions isMouseButtonPressed, getMousePosition, ) where import GHC.Ptr import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Bindings.SFML.ClassPtr import HGamer3D.Bindings.SFML.Utils import qualified HGamer3D.Bindings.SFML.ClassJoystick as JST import qualified HGamer3D.Bindings.SFML.ClassKeyboard as Keyboard import qualified HGamer3D.Bindings.SFML.ClassMouse as Mouse import qualified HGamer3D.Bindings.SFML.ClassMouseHG3D as Mouse2 import HGamer3D.Bindings.SFML.EnumJoystickAxis import HGamer3D.Bindings.SFML.EnumKey import HGamer3D.Bindings.SFML.EnumMouseButton import Control.Monad import HGamer3D.InputSystem.InputSystemBase