// This source file is part of HGamer3D // (A project to enable 3D game development in Haskell) // For the latest info, see http://www.althainz.de/HGamer3D.html // // (c) 2011 Peter Althainz // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // ClassSystem.h // // // // // File for type, method, enum or function stubs // in: "Module-OIS/oisb/include\OISBSystem.h" // // each stub combines the following files: // a C++ implementation file, transforming cpp calls into C-functions // a C-header file, making this C-functions available for the C2HS parser // a chs file, give instructions to the C2HS parser. // // #include "wchar.h" #include "ClassPtr.h" #include "Utils.h" // original function: void finalize(); void cSy_finalize_c(struct hg3dclass_struct *classptr_c); // original function: void process(Real delta); void cSy_process_c(struct hg3dclass_struct *classptr_c, float delta_c); // original function: Device* getDevice(const String& name); void cSy_getDevice_c(struct hg3dclass_struct *classptr_c, char * name_c, struct hg3dclass_struct * result_c); // original function: bool hasDevice(const String& name); void cSy_hasDevice_c(struct hg3dclass_struct *classptr_c, char * name_c, int * result_c); // original function: State* lookupState(const String& name); void cSy_lookupState_c(struct hg3dclass_struct *classptr_c, char * name_c, struct hg3dclass_struct * result_c); // original function: ActionSchema* createActionSchema(const String& name, bool setAsDefault); void cSy_createActionSchema_c(struct hg3dclass_struct *classptr_c, char * name_c, int setAsDefault_c, struct hg3dclass_struct * result_c); // original function: void destroyActionSchema(const String& name); void cSy_destroyActionSchema_c(struct hg3dclass_struct *classptr_c, char * name_c); // original function: void destroyActionSchema(ActionSchema* schema); void cSy_destroyActionSchema2_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * schema_c); // original function: ActionSchema* getActionSchema(const String& name); void cSy_getActionSchema_c(struct hg3dclass_struct *classptr_c, char * name_c, struct hg3dclass_struct * result_c); // original function: bool hasActionSchema(const String& name); void cSy_hasActionSchema_c(struct hg3dclass_struct *classptr_c, char * name_c, int * result_c); // original function: void setDefaultActionSchema(ActionSchema* schema); void cSy_setDefaultActionSchema_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * schema_c); // original function: void setDefaultActionSchema(const String& name); void cSy_setDefaultActionSchema2_c(struct hg3dclass_struct *classptr_c, char * name_c); // original function: ActionSchema* getDefaultActionSchemaAutoCreate(); void cSy_getDefaultActionSchemaAutoCreate_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * result_c); // original function: Action* lookupAction(const String& name, bool throwOnMissing); void cSy_lookupAction_c(struct hg3dclass_struct *classptr_c, char * name_c, int throwOnMissing_c, struct hg3dclass_struct * result_c); // original function: Bindable* lookupBindable(const String& name); void cSy_lookupBindable_c(struct hg3dclass_struct *classptr_c, char * name_c, struct hg3dclass_struct * result_c); // original function: void addListenerToAllStates(BindableListener* listener); void cSy_addListenerToAllStates_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * listener_c); // original function: void removeListenerFromAllStates(BindableListener* listener); void cSy_removeListenerFromAllStates_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * listener_c); // original function: void addListenerToAllActions(BindableListener* listener); void cSy_addListenerToAllActions_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * listener_c); // original function: void removeListenerFromAllActions(BindableListener* listener); void cSy_removeListenerFromAllActions_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * listener_c); // original function: void addListenerToAllBindables(BindableListener* listener); void cSy_addListenerToAllBindables_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * listener_c); // original function: void removeListenerFromAllBindables(BindableListener* listener); void cSy_removeListenerFromAllBindables_c(struct hg3dclass_struct *classptr_c, struct hg3dclass_struct * listener_c); // original function: int loadActionSchemaFromXML(const char * xmlContent); void cSy_loadActionSchemaFromXML_c(struct hg3dclass_struct *classptr_c, char* xmlContent_c, int * result_c); // original function: int loadActionSchemaFromXMLFile(const String& filename); void cSy_loadActionSchemaFromXMLFile_c(struct hg3dclass_struct *classptr_c, char * filename_c, int * result_c); // original function: void dumpDevices(); void cSy_dumpDevices_c(struct hg3dclass_struct *classptr_c); // original function: void dumpActionSchemas(); void cSy_dumpActionSchemas_c(struct hg3dclass_struct *classptr_c); // created singleton getSingletonPtr function void cSy_getSingletonPtr_c(struct hg3dclass_struct *result_c);