HGamer3D-Ogre-Binding-0.1.8: Library to enable 3D game development for Haskell - Ogre Bindings

Safe HaskellSafe-Infered

HGamer3D.Bindings.Ogre.ClassTextureManager

Synopsis

Documentation

deleteSource

Arguments

:: HG3DClass

classpointer - pointer of Class instance which is going to be deleted.

-> IO () 

setDefaultNumMipmapsSource

Arguments

:: HG3DClass

classpointer - pointer of Class instance from which this methods is called.

-> Int

num

-> IO () 

Gets the default number of mipmaps to be used for loaded textures.

Sets the default number of mipmaps to be used for loaded textures, for when textures are loaded automatically (e.g. by MaterialThe default value is 0.

getDefaultNumMipmapsSource

Arguments

:: HG3DClass

classpointer - pointer of Class instance from which this methods is called.

-> IO Int 

getSingletonPtrSource

Arguments

:: IO HG3DClass 

Override standard Singleton retrieval. Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll. This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors.