module HGamer3D.Bindings.Ogre.ClassBillboard where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.Utils
import HGamer3D.Bindings.Ogre.ClassPtr
import HGamer3D.Bindings.Ogre.StructHG3DClass
import HGamer3D.Bindings.Ogre.StructRadians
import HGamer3D.Bindings.Ogre.StructVec3
import HGamer3D.Bindings.Ogre.StructColour
new :: IO (HG3DClass)
new =
alloca $ \a1' ->
new'_ a1' >>= \res ->
peek a1'>>= \a1'' ->
return (a1'')
delete :: HG3DClass
-> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
getRotation :: HG3DClass
-> IO (Radians)
getRotation a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getRotation'_ a1' a2' >>= \res ->
peekRadians a2'>>= \a2'' ->
return (a2'')
setRotation :: HG3DClass
-> Radians
-> IO ()
setRotation a1 a2 =
withHG3DClass a1 $ \a1' ->
withRadians a2 $ \a2' ->
setRotation'_ a1' a2' >>= \res ->
return ()
setPosition :: HG3DClass
-> Vec3
-> IO ()
setPosition a1 a2 =
withHG3DClass a1 $ \a1' ->
withVec3 a2 $ \a2' ->
setPosition'_ a1' a2' >>= \res ->
return ()
setPosition2 :: HG3DClass
-> Float
-> Float
-> Float
-> IO ()
setPosition2 a1 a2 a3 a4 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
let {a3' = realToFrac a3} in
let {a4' = realToFrac a4} in
setPosition2'_ a1' a2' a3' a4' >>= \res ->
return ()
getPosition :: HG3DClass
-> IO (Vec3)
getPosition a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getPosition'_ a1' a2' >>= \res ->
peekVec3 a2'>>= \a2'' ->
return (a2'')
setDimensions :: HG3DClass
-> Float
-> Float
-> IO ()
setDimensions a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
let {a3' = realToFrac a3} in
setDimensions'_ a1' a2' a3' >>= \res ->
return ()
resetDimensions :: HG3DClass
-> IO ()
resetDimensions a1 =
withHG3DClass a1 $ \a1' ->
resetDimensions'_ a1' >>= \res ->
return ()
setColour :: HG3DClass
-> Colour
-> IO ()
setColour a1 a2 =
withHG3DClass a1 $ \a1' ->
withColour a2 $ \a2' ->
setColour'_ a1' a2' >>= \res ->
return ()
getColour :: HG3DClass
-> IO (Colour)
getColour a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getColour'_ a1' a2' >>= \res ->
peekColour a2'>>= \a2'' ->
return (a2'')
hasOwnDimensions :: HG3DClass
-> IO (Bool)
hasOwnDimensions a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
hasOwnDimensions'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
getOwnWidth :: HG3DClass
-> IO (Float)
getOwnWidth a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getOwnWidth'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
getOwnHeight :: HG3DClass
-> IO (Float)
getOwnHeight a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getOwnHeight'_ a1' a2' >>= \res ->
peekFloatConv a2'>>= \a2'' ->
return (a2'')
isUseTexcoordRect :: HG3DClass
-> IO (Bool)
isUseTexcoordRect a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
isUseTexcoordRect'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
setTexcoordIndex :: HG3DClass
-> Int
-> IO ()
setTexcoordIndex a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromIntegral a2} in
setTexcoordIndex'_ a1' a2' >>= \res ->
return ()
getTexcoordIndex :: HG3DClass
-> IO (Int)
getTexcoordIndex a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getTexcoordIndex'_ a1' a2' >>= \res ->
peekIntConv a2'>>= \a2'' ->
return (a2'')
setTexcoordRect2 :: HG3DClass
-> Float
-> Float
-> Float
-> Float
-> IO ()
setTexcoordRect2 a1 a2 a3 a4 a5 =
withHG3DClass a1 $ \a1' ->
let {a2' = realToFrac a2} in
let {a3' = realToFrac a3} in
let {a4' = realToFrac a4} in
let {a5' = realToFrac a5} in
setTexcoordRect2'_ a1' a2' a3' a4' a5' >>= \res ->
return ()
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_construct"
new'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_getRotation"
getRotation'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_setRotation"
setRotation'_ :: ((HG3DClassPtr) -> ((RadiansPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_setPosition"
setPosition'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_setPosition2"
setPosition2'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (IO ())))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_getPosition"
getPosition'_ :: ((HG3DClassPtr) -> ((Vec3Ptr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_setDimensions"
setDimensions'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_resetDimensions"
resetDimensions'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_setColour"
setColour'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_getColour"
getColour'_ :: ((HG3DClassPtr) -> ((ColourPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_hasOwnDimensions"
hasOwnDimensions'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_getOwnWidth"
getOwnWidth'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_getOwnHeight"
getOwnHeight'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_isUseTexcoordRect"
isUseTexcoordRect'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_setTexcoordIndex"
setTexcoordIndex'_ :: ((HG3DClassPtr) -> (CUShort -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_getTexcoordIndex"
getTexcoordIndex'_ :: ((HG3DClassPtr) -> ((Ptr CUShort) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassBillboard.chs.h ogre_bbd_setTexcoordRect2"
setTexcoordRect2'_ :: ((HG3DClassPtr) -> (CFloat -> (CFloat -> (CFloat -> (CFloat -> (IO ()))))))