module HGamer3D.Bindings.Ogre.ClassManualObjectSection where
import Foreign
import Foreign.Ptr
import Foreign.C
import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle
import HGamer3D.Bindings.Ogre.Utils
import HGamer3D.Bindings.Ogre.ClassPtr
import HGamer3D.Bindings.Ogre.StructHG3DClass
import HGamer3D.Bindings.Ogre.EnumRenderOperationOperationType
import HGamer3D.Bindings.Ogre.StructSharedPtr
new :: HG3DClass
-> String
-> EnumRenderOperationOperationType
-> String
-> IO (HG3DClass)
new a1 a2 a3 a4 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
let {a3' = cIntFromEnum a3} in
withCString a4 $ \a4' ->
alloca $ \a5' ->
new'_ a1' a2' a3' a4' a5' >>= \res ->
peek a5'>>= \a5'' ->
return (a5'')
delete :: HG3DClass
-> IO ()
delete a1 =
withHG3DClass a1 $ \a1' ->
delete'_ a1' >>= \res ->
return ()
getMaterialName :: HG3DClass
-> IO (String)
getMaterialName a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getMaterialName'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
getMaterialGroup :: HG3DClass
-> IO (String)
getMaterialGroup a1 =
withHG3DClass a1 $ \a1' ->
alloc64k $ \a2' ->
getMaterialGroup'_ a1' a2' >>= \res ->
peekCString a2'>>= \a2'' ->
return (a2'')
setMaterialName :: HG3DClass
-> String
-> String
-> IO ()
setMaterialName a1 a2 a3 =
withHG3DClass a1 $ \a1' ->
withCString a2 $ \a2' ->
withCString a3 $ \a3' ->
setMaterialName'_ a1' a2' a3' >>= \res ->
return ()
set32BitIndices :: HG3DClass
-> Bool
-> IO ()
set32BitIndices a1 a2 =
withHG3DClass a1 $ \a1' ->
let {a2' = fromBool a2} in
set32BitIndices'_ a1' a2' >>= \res ->
return ()
get32BitIndices :: HG3DClass
-> IO (Bool)
get32BitIndices a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
get32BitIndices'_ a1' a2' >>= \res ->
peekBoolUtil a2'>>= \a2'' ->
return (a2'')
getMaterial :: HG3DClass
-> IO (SharedPtr)
getMaterial a1 =
withHG3DClass a1 $ \a1' ->
alloca $ \a2' ->
getMaterial'_ a1' a2' >>= \res ->
peekSharedPtr a2'>>= \a2'' ->
return (a2'')
getSquaredViewDepth :: HG3DClass
-> HG3DClass
-> IO (Float)
getSquaredViewDepth a1 a2 =
withHG3DClass a1 $ \a1' ->
withHG3DClass a2 $ \a2' ->
alloca $ \a3' ->
getSquaredViewDepth'_ a1' a2' a3' >>= \res ->
peekFloatConv a3'>>= \a3'' ->
return (a3'')
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs.h ogre_mnos_construct"
new'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (CInt -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs.h ogre_mnos_destruct"
delete'_ :: ((HG3DClassPtr) -> (IO ()))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs.h ogre_mnos_getMaterialName"
getMaterialName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs.h ogre_mnos_getMaterialGroup"
getMaterialGroup'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs.h ogre_mnos_setMaterialName"
setMaterialName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> (IO ()))))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs.h ogre_mnos_set32BitIndices"
set32BitIndices'_ :: ((HG3DClassPtr) -> (CInt -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs.h ogre_mnos_get32BitIndices"
get32BitIndices'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs.h ogre_mnos_getMaterial"
getMaterial'_ :: ((HG3DClassPtr) -> ((SharedPtrPtr) -> (IO ())))
foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassManualObjectSection.chs.h ogre_mnos_getSquaredViewDepth"
getSquaredViewDepth'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))))