-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassTimeIndex.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011, 2012 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- ClassTimeIndex.chs

-- 

module HGamer3D.Bindings.Ogre.ClassTimeIndex where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle

import HGamer3D.Bindings.Ogre.Utils
{-# LINE 40 ".\\HGamer3D\\Bindings\\Ogre\\ClassTimeIndex.chs" #-}
import HGamer3D.Bindings.Ogre.ClassPtr
{-# LINE 41 ".\\HGamer3D\\Bindings\\Ogre\\ClassTimeIndex.chs" #-}
import HGamer3D.Bindings.Ogre.StructHG3DClass
{-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassTimeIndex.chs" #-}

-- | Construct time index object by the given time position. 
new :: Float  -- ^ timePos
  ->  IO (HG3DClass)
 -- ^ 
new a1 =
  let {a1' = realToFrac a1} in 
  alloca $ \a2' -> 
  new'_ a1' a2' >>= \res ->
  peek  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 48 ".\\HGamer3D\\Bindings\\Ogre\\ClassTimeIndex.chs" #-}

-- | 
hasKeyIndex :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (Bool)
 -- ^ 
hasKeyIndex a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  hasKeyIndex'_ a1' a2' >>= \res ->
  peekBoolUtil  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 53 ".\\HGamer3D\\Bindings\\Ogre\\ClassTimeIndex.chs" #-}

-- | 
getTimePos :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (Float)
 -- ^ 
getTimePos a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getTimePos'_ a1' a2' >>= \res ->
  peekFloatConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 58 ".\\HGamer3D\\Bindings\\Ogre\\ClassTimeIndex.chs" #-}

-- | 
getKeyIndex :: HG3DClass  -- ^ classpointer - pointer of Class instance from which this methods is called.
  ->  IO (Int)
 -- ^ 
getKeyIndex a1 =
  withHG3DClass a1 $ \a1' -> 
  alloca $ \a2' -> 
  getKeyIndex'_ a1' a2' >>= \res ->
  peekIntConv  a2'>>= \a2'' -> 
  return (a2'')
{-# LINE 63 ".\\HGamer3D\\Bindings\\Ogre\\ClassTimeIndex.chs" #-}


foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTimeIndex.chs.h ogre_tnx_construct"
  new'_ :: (CFloat -> ((HG3DClassPtr) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTimeIndex.chs.h ogre_tnx_hasKeyIndex"
  hasKeyIndex'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTimeIndex.chs.h ogre_tnx_getTimePos"
  getTimePos'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))

foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTimeIndex.chs.h ogre_tnx_getKeyIndex"
  getKeyIndex'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))