-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell)
-- Edit the ORIGNAL .chs file instead!


{-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\EnumBillboardType.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-}
{-# LANGUAGE TypeSynonymInstances #-}

-- This source file is part of HGamer3D
-- (A project to enable 3D game development in Haskell)
-- For the latest info, see http://www.althainz.de/HGamer3D.html
-- 

-- (c) 2011, 2012 Peter Althainz
-- 
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
-- 
--     http://www.apache.org/licenses/LICENSE-2.0
-- 
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
-- 


-- EnumBillboardType.chs

-- 

module HGamer3D.Bindings.Ogre.EnumBillboardType where

import Foreign
import Foreign.Ptr
import Foreign.C

import HGamer3D.Data.HG3DClass
import HGamer3D.Data.Vector
import HGamer3D.Data.Colour
import HGamer3D.Data.Angle


data EnumBillboardType =
   -- | Standard point billboard (default), always faces the camera completely and is always upright. 
    BBT_POINT
   -- | Billboards are oriented around a shared direction vector (used as Y axis) and only rotate around this to face the camera. 
                          | BBT_ORIENTED_COMMON
   -- | Billboards are oriented around their own direction vector (their own Y axis) and only rotate around this to face the camera. 
                          | BBT_ORIENTED_SELF
   -- | Billboards are perpendicular to a shared direction vector (used as Z axis, the facing direction) and X, Y axis are determined by a shared up-vertor. 
                          | BBT_PERPENDICULAR_COMMON
   -- | Billboards are perpendicular to their own direction vector (their own Z axis, the facing direction) and X, Y axis are determined by a shared up-vertor. 
                          | BBT_PERPENDICULAR_SELF
                       deriving (Enum,Eq)