-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchiveManager.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassArchiveManager.chs -- module HGamer3D.Bindings.Ogre.ClassArchiveManager where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchiveManager.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchiveManager.chs" #-} import HGamer3D.Bindings.Ogre.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchiveManager.chs" #-} -- | Default destructor. delete :: HG3DClass -- ^ classpointer - pointer of Class instance which is going to be deleted. -> IO () -- ^ delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 47 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchiveManager.chs" #-} -- | Opens an archive for file reading. The archives are created using class factories within extension libraries. If the function fails, an exception is thrown. load :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> String -- ^ filename - The filename that will be opened -> String -- ^ archiveType -> IO (HG3DClass) -- ^ return value - If the function succeeds, a valid pointer to an load a1 a2 a3 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> withCString a3 $ \a3' -> alloca $ \a4' -> load'_ a1' a2' a3' a4' >>= \res -> peek a4'>>= \a4'' -> return (a4'') {-# LINE 54 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchiveManager.chs" #-} -- | Unloads an archive. You must ensure that this archive is not being used before removing it. unload :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> HG3DClass -- ^ arch -> IO () -- ^ unload a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> unload'_ a1' a2' >>= \res -> return () {-# LINE 59 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchiveManager.chs" #-} -- | Unloads an archive by name. You must ensure that this archive is not being used before removing it. unload2 :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> String -- ^ filename -> IO () -- ^ unload2 a1 a2 = withHG3DClass a1 $ \a1' -> withCString a2 $ \a2' -> unload2'_ a1' a2' >>= \res -> return () {-# LINE 64 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchiveManager.chs" #-} -- | Override standard Singleton retrieval. Why do we do this? Well, it's because the Singleton implementation is in a .h file, which means it gets compiled into anybody who includes it. This is needed for the Singleton template to work, but we actually only want it compiled into the implementation of the class based on the Singleton, not all of them. If we don't change this, we get link errors when trying to use the Singleton-based class from an outside dll. This method just delegates to the template version anyway, but the implementation stays in this single compilation unit, preventing link errors. getSingletonPtr :: IO (HG3DClass) -- ^ getSingletonPtr = alloca $ \a1' -> getSingletonPtr'_ a1' >>= \res -> peek a1'>>= \a1'' -> return (a1'') {-# LINE 68 ".\\HGamer3D\\Bindings\\Ogre\\ClassArchiveManager.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassArchiveManager.chs.h ogre_archm_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassArchiveManager.chs.h ogre_archm_load" load'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> ((Ptr CChar) -> ((HG3DClassPtr) -> (IO ()))))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassArchiveManager.chs.h ogre_archm_unload" unload'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassArchiveManager.chs.h ogre_archm_unload2" unload2'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassArchiveManager.chs.h ogre_archm_getSingletonPtr" getSingletonPtr'_ :: ((HG3DClassPtr) -> (IO ()))