-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassMovableObject.chs -- module HGamer3D.Bindings.Ogre.ClassMovableObject where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} import HGamer3D.Bindings.Ogre.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} -- | Virtual destructor - read Scott Meyers if you don't know why this is needed. delete :: HG3DClass -- ^ classpointer - pointer of Class instance which is going to be deleted. -> IO () -- ^ delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 47 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} -- | Returns the name of this object. getName :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (String) -- ^ getName a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> getName'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 52 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} -- | Returns the type name of this object. getMovableType :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (String) -- ^ getMovableType a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> getMovableType'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 57 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} -- | Returns the node to which this object is attached. A MovableObjectSceneNodeNode getParentNode :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (HG3DClass) -- ^ getParentNode a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getParentNode'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 62 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} -- | Returns the scene node to which this object is attached. A MovableObjectSceneNode getParentSceneNode :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (HG3DClass) -- ^ getParentSceneNode a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getParentSceneNode'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 67 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} -- | Gets whether the parent node is a TagPoint (or a SceneNode isParentTagPoint :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Bool) -- ^ isParentTagPoint a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isParentTagPoint'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 72 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} -- | Returns true if this object is attached to a SceneNode isAttached :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Bool) -- ^ isAttached a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isAttached'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 77 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} -- | Detaches an object from a parent SceneNode detachFromParent :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO () -- ^ detachFromParent a1 = withHG3DClass a1 $ \a1' -> detachFromParent'_ a1' >>= \res -> return () {-# LINE 81 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} -- | Returns true if this object is attached to a SceneNodeSceneNode isInScene :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Bool) -- ^ isInScene a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isInScene'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 86 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} -- | Retrieves the radius of the origin-centered bounding sphere for this object. getBoundingRadius :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Float) -- ^ getBoundingRadius a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getBoundingRadius'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 91 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} -- | Tells this object whether to be visible or not, if it has a renderable component. An alternative approach of making an object invisible is to detach it from it's SceneNodeSceneNode setVisible :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> Bool -- ^ visible -> IO () -- ^ setVisible a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setVisible'_ a1' a2' >>= \res -> return () {-# LINE 96 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} -- | Gets this object whether to be visible or not, if it has a renderable component. Returns the value set by MovableObject::setVisible getVisible :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Bool) -- ^ getVisible a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getVisible'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 101 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} -- | Returns whether or not this object is supposed to be visible or not. Takes into account both upper rendering distance and visible flag. isVisible :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Bool) -- ^ isVisible a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isVisible'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 106 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} -- | Sets the distance at which the object is no longer rendered. setRenderingDistance :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> Float -- ^ dist - Distance beyond which the object will not be rendered (the default is 0, which means objects are always rendered). -> IO () -- ^ setRenderingDistance a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = realToFrac a2} in setRenderingDistance'_ a1' a2' >>= \res -> return () {-# LINE 111 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} -- | Gets the distance at which batches are no longer rendered. getRenderingDistance :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Float) -- ^ getRenderingDistance a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getRenderingDistance'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 116 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} -- | Sets the query flags for this object. When performing a scene query, this object will be included or excluded according to flags on the object and flags on the query. This is a bitwise value, so only when a bit on these flags is set, will it be included in a query asking for that flag. The meaning of the bits is application-specific. setQueryFlags :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> Int -- ^ flags -> IO () -- ^ setQueryFlags a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in setQueryFlags'_ a1' a2' >>= \res -> return () {-# LINE 121 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} -- | As setQueryFlags, except the flags passed as parameters are appended to the existing flags on this object. addQueryFlags :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> Int -- ^ flags -> IO () -- ^ addQueryFlags a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in addQueryFlags'_ a1' a2' >>= \res -> return () {-# LINE 126 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} -- | As setQueryFlags, except the flags passed as parameters are removed from the existing flags on this object. removeQueryFlags :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> Int -- ^ flags -> IO () -- ^ removeQueryFlags a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in removeQueryFlags'_ a1' a2' >>= \res -> return () {-# LINE 131 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} -- | Returns the query flags relevant for this object. getQueryFlags :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Int) -- ^ getQueryFlags a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getQueryFlags'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 136 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} -- | Sets the visiblity flags for this object. As well as a simple true/false value for visibility (as seen in setVisible), you can also set visiblity flags which when 'and'ed with the SceneManager setVisibilityFlags :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> Int -- ^ flags -> IO () -- ^ setVisibilityFlags a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in setVisibilityFlags'_ a1' a2' >>= \res -> return () {-# LINE 141 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} -- | As setVisibilityFlags, except the flags passed as parameters are appended to the existing flags on this object. addVisibilityFlags :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> Int -- ^ flags -> IO () -- ^ addVisibilityFlags a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in addVisibilityFlags'_ a1' a2' >>= \res -> return () {-# LINE 146 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} -- | As setVisibilityFlags, except the flags passed as parameters are removed from the existing flags on this object. removeVisibilityFlags :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> Int -- ^ flags -> IO () -- ^ removeVisibilityFlags a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in removeVisibilityFlags'_ a1' a2' >>= \res -> return () {-# LINE 151 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} -- | Returns the visibility flags relevant for this object. getVisibilityFlags :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Int) -- ^ getVisibilityFlags a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getVisibilityFlags'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 156 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} -- | Get a bitwise mask which will filter the lights affecting this object By default, this mask is fully set meaning all lights will affect this object getLightMask :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Int) -- ^ getLightMask a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getLightMask'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 161 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} -- | Set a bitwise mask which will filter the lights affecting this object This mask will be compared against the mask held against Light setLightMask :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> Int -- ^ lightMask -> IO () -- ^ setLightMask a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromIntegral a2} in setLightMask'_ a1' a2' >>= \res -> return () {-# LINE 166 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} -- | Define a default implementation of method from ShadowCaster which implements no shadows. hasEdgeList :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Bool) -- ^ hasEdgeList a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> hasEdgeList'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 171 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} -- | Sets whether or not this object will cast shadows. This setting simply allows you to turn on/off shadows for a given object. An object will not cast shadows unless the scene supports it in any case (see SceneManager::setShadowTechniqueThis method normally refers to objects which block the light, but since LightMovableObject setCastShadows :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> Bool -- ^ enabled -> IO () -- ^ setCastShadows a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setCastShadows'_ a1' a2' >>= \res -> return () {-# LINE 176 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} -- | Returns whether shadow casting is enabled for this object. getCastShadows :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Bool) -- ^ getCastShadows a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getCastShadows'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 181 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} -- | Returns whether the MaterialRenderableMovableObject getReceivesShadows :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Bool) -- ^ getReceivesShadows a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getReceivesShadows'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 186 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} -- | Get the distance to extrude for a point/spot light getPointExtrusionDistance :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> HG3DClass -- ^ l -> IO (Float) -- ^ getPointExtrusionDistance a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> alloca $ \a3' -> getPointExtrusionDistance'_ a1' a2' a3' >>= \res -> peekFloatConv a3'>>= \a3'' -> return (a3'') {-# LINE 192 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} -- | Get the 'type flags' for this MovableObjectA type flag identifies the type of the MovableObjectMovableObjectFactoryMovableObjectFactoryMovableObjectFactory getTypeFlags :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Int) -- ^ getTypeFlags a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getTypeFlags'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 197 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} -- | Sets whether or not the debug display of this object is enabled. Some objects aren't visible themselves but it can be useful to display a debug representation of them. Or, objects may have an additional debug display on top of their regular display. This option enables / disables that debug display. Objects that are not visible never display debug geometry regardless of this setting. setDebugDisplayEnabled :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> Bool -- ^ enabled -> IO () -- ^ setDebugDisplayEnabled a1 a2 = withHG3DClass a1 $ \a1' -> let {a2' = fromBool a2} in setDebugDisplayEnabled'_ a1' a2' >>= \res -> return () {-# LINE 202 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} -- | Gets whether debug display of this object is enabled. isDebugDisplayEnabled :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Bool) -- ^ isDebugDisplayEnabled a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> isDebugDisplayEnabled'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 207 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} -- | Set the default query flags for all future MovableObject setDefaultQueryFlags :: Int -- ^ flags -> IO () -- ^ setDefaultQueryFlags a1 = let {a1' = fromIntegral a1} in setDefaultQueryFlags'_ a1' >>= \res -> return () {-# LINE 211 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} -- | Get the default query flags for all future MovableObject getDefaultQueryFlags :: IO (Int) -- ^ getDefaultQueryFlags = alloca $ \a1' -> getDefaultQueryFlags'_ a1' >>= \res -> peekIntConv a1'>>= \a1'' -> return (a1'') {-# LINE 215 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} -- | Set the default visibility flags for all future MovableObject setDefaultVisibilityFlags :: Int -- ^ flags -> IO () -- ^ setDefaultVisibilityFlags a1 = let {a1' = fromIntegral a1} in setDefaultVisibilityFlags'_ a1' >>= \res -> return () {-# LINE 219 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} -- | Get the default visibility flags for all future MovableObject getDefaultVisibilityFlags :: IO (Int) -- ^ getDefaultVisibilityFlags = alloca $ \a1' -> getDefaultVisibilityFlags'_ a1' >>= \res -> peekIntConv a1'>>= \a1'' -> return (a1'') {-# LINE 223 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getName" getName'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getMovableType" getMovableType'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getParentNode" getParentNode'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getParentSceneNode" getParentSceneNode'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_isParentTagPoint" isParentTagPoint'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_isAttached" isAttached'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_detachFromParent" detachFromParent'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_isInScene" isInScene'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getBoundingRadius" getBoundingRadius'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setVisible" setVisible'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getVisible" getVisible'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_isVisible" isVisible'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setRenderingDistance" setRenderingDistance'_ :: ((HG3DClassPtr) -> (CFloat -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getRenderingDistance" getRenderingDistance'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setQueryFlags" setQueryFlags'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_addQueryFlags" addQueryFlags'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_removeQueryFlags" removeQueryFlags'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getQueryFlags" getQueryFlags'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setVisibilityFlags" setVisibilityFlags'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_addVisibilityFlags" addVisibilityFlags'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_removeVisibilityFlags" removeVisibilityFlags'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getVisibilityFlags" getVisibilityFlags'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getLightMask" getLightMask'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setLightMask" setLightMask'_ :: ((HG3DClassPtr) -> (CUInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_hasEdgeList" hasEdgeList'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setCastShadows" setCastShadows'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getCastShadows" getCastShadows'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getReceivesShadows" getReceivesShadows'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getPointExtrusionDistance" getPointExtrusionDistance'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ())))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getTypeFlags" getTypeFlags'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setDebugDisplayEnabled" setDebugDisplayEnabled'_ :: ((HG3DClassPtr) -> (CInt -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_isDebugDisplayEnabled" isDebugDisplayEnabled'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setDefaultQueryFlags" setDefaultQueryFlags'_ :: (CUInt -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getDefaultQueryFlags" getDefaultQueryFlags'_ :: ((Ptr CUInt) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_setDefaultVisibilityFlags" setDefaultVisibilityFlags'_ :: (CUInt -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObject.chs.h ogre_mvo_getDefaultVisibilityFlags" getDefaultVisibilityFlags'_ :: ((Ptr CUInt) -> (IO ()))