-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassMovableObjectFactory.chs -- module HGamer3D.Bindings.Ogre.ClassMovableObjectFactory where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs" #-} import HGamer3D.Bindings.Ogre.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs" #-} -- | delete :: HG3DClass -- ^ classpointer - pointer of Class instance which is going to be deleted. -> IO () -- ^ delete a1 = withHG3DClass a1 $ \a1' -> delete'_ a1' >>= \res -> return () {-# LINE 47 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs" #-} -- | Get the type of the object to be created. getType :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (String) -- ^ getType a1 = withHG3DClass a1 $ \a1' -> alloc64k $ \a2' -> getType'_ a1' a2' >>= \res -> peekCString a2'>>= \a2'' -> return (a2'') {-# LINE 52 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs" #-} -- | Destroy an instance of the object destroyInstance :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> HG3DClass -- ^ obj -> IO () -- ^ destroyInstance a1 a2 = withHG3DClass a1 $ \a1' -> withHG3DClass a2 $ \a2' -> destroyInstance'_ a1' a2' >>= \res -> return () {-# LINE 57 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs" #-} -- | Does this factory require the allocation of a 'type flag', used to selectively include / exclude this type from scene queries? The default implementation here is to return 'false', ie not to request a unique type mask from RootMovableObject::getTypeFlagsMovableObjectRoot requestTypeFlags :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Bool) -- ^ requestTypeFlags a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> requestTypeFlags'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 62 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs" #-} -- | Gets the type flag for this factory. A type flag is like a query flag, except that it applies to all instances of a certain type of object. getTypeFlags :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Int) -- ^ getTypeFlags a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getTypeFlags'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 67 ".\\HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs.h ogre_mvof_destruct" delete'_ :: ((HG3DClassPtr) -> (IO ())) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs.h ogre_mvof_getType" getType'_ :: ((HG3DClassPtr) -> ((Ptr CChar) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs.h ogre_mvof_destroyInstance" destroyInstance'_ :: ((HG3DClassPtr) -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs.h ogre_mvof_requestTypeFlags" requestTypeFlags'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassMovableObjectFactory.chs.h ogre_mvof_getTypeFlags" getTypeFlags'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))