-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassPtr.chs -- Class Ptr Utilities module HGamer3D.Bindings.Ogre.ClassPtr where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassAnimation -} type ClassAnimation = Ptr (()) {-# LINE 44 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassAnimationState -} type ClassAnimationState = Ptr (()) {-# LINE 46 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassAnimationStateSet -} type ClassAnimationStateSet = Ptr (()) {-# LINE 48 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassAnimationTrack -} type ClassAnimationTrack = Ptr (()) {-# LINE 50 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassArchive -} type ClassArchive = Ptr (()) {-# LINE 52 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassArchiveManager -} type ClassArchiveManager = Ptr (()) {-# LINE 54 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassBillboard -} type ClassBillboard = Ptr (()) {-# LINE 56 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassBillboardChain -} type ClassBillboardChain = Ptr (()) {-# LINE 58 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassBillboardChainFactory -} type ClassBillboardChainFactory = Ptr (()) {-# LINE 60 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassBillboardSet -} type ClassBillboardSet = Ptr (()) {-# LINE 62 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassBillboardSetFactory -} type ClassBillboardSetFactory = Ptr (()) {-# LINE 64 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassBone -} type ClassBone = Ptr (()) {-# LINE 66 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassCamera -} type ClassCamera = Ptr (()) {-# LINE 68 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassConfigFile -} type ClassConfigFile = Ptr (()) {-# LINE 70 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassControllerManager -} type ClassControllerManager = Ptr (()) {-# LINE 72 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassEntity -} type ClassEntity = Ptr (()) {-# LINE 74 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassEntityFactory -} type ClassEntityFactory = Ptr (()) {-# LINE 76 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassException -} type ClassException = Ptr (()) {-# LINE 78 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassFrustum -} type ClassFrustum = Ptr (()) {-# LINE 80 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassLight -} type ClassLight = Ptr (()) {-# LINE 82 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassLightFactory -} type ClassLightFactory = Ptr (()) {-# LINE 84 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassLog -} type ClassLog = Ptr (()) {-# LINE 86 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassLogManager -} type ClassLogManager = Ptr (()) {-# LINE 88 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassManualObject -} type ClassManualObject = Ptr (()) {-# LINE 90 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassManualObjectFactory -} type ClassManualObjectFactory = Ptr (()) {-# LINE 92 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassManualObjectSection -} type ClassManualObjectSection = Ptr (()) {-# LINE 94 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassMaterial -} type ClassMaterial = Ptr (()) {-# LINE 96 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassMaterialManager -} type ClassMaterialManager = Ptr (()) {-# LINE 98 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassMesh -} type ClassMesh = Ptr (()) {-# LINE 100 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassMeshManager -} type ClassMeshManager = Ptr (()) {-# LINE 102 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassMovableObject -} type ClassMovableObject = Ptr (()) {-# LINE 104 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassMovableObjectFactory -} type ClassMovableObjectFactory = Ptr (()) {-# LINE 106 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassMultiRenderTarget -} type ClassMultiRenderTarget = Ptr (()) {-# LINE 108 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassNode -} type ClassNode = Ptr (()) {-# LINE 110 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassNodeAnimationTrack -} type ClassNodeAnimationTrack = Ptr (()) {-# LINE 112 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassNumericAnimationTrack -} type ClassNumericAnimationTrack = Ptr (()) {-# LINE 114 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassRenderable -} type ClassRenderable = Ptr (()) {-# LINE 116 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassRenderSystem -} type ClassRenderSystem = Ptr (()) {-# LINE 118 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassRenderTarget -} type ClassRenderTarget = Ptr (()) {-# LINE 120 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassRenderTexture -} type ClassRenderTexture = Ptr (()) {-# LINE 122 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassRenderWindow -} type ClassRenderWindow = Ptr (()) {-# LINE 124 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassResource -} type ClassResource = Ptr (()) {-# LINE 126 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassResourceGroupManager -} type ClassResourceGroupManager = Ptr (()) {-# LINE 128 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassResourceManager -} type ClassResourceManager = Ptr (()) {-# LINE 130 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassRoot -} type ClassRoot = Ptr (()) {-# LINE 132 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassSceneManager -} type ClassSceneManager = Ptr (()) {-# LINE 134 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassSceneManagerFactory -} type ClassSceneManagerFactory = Ptr (()) {-# LINE 136 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassSceneNode -} type ClassSceneNode = Ptr (()) {-# LINE 138 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassSkeleton -} type ClassSkeleton = Ptr (()) {-# LINE 140 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassSkeletonManager -} type ClassSkeletonManager = Ptr (()) {-# LINE 142 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassTextureManager -} type ClassTextureManager = Ptr (()) {-# LINE 144 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassTimeIndex -} type ClassTimeIndex = Ptr (()) {-# LINE 146 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassVertexAnimationTrack -} type ClassVertexAnimationTrack = Ptr (()) {-# LINE 148 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassViewport -} type ClassViewport = Ptr (()) {-# LINE 150 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-} {- class ClassWindowEventUtilities -} type ClassWindowEventUtilities = Ptr (()) {-# LINE 152 ".\\HGamer3D\\Bindings\\Ogre\\ClassPtr.chs" #-}