-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\ClassTimeIndex.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- ClassTimeIndex.chs -- module HGamer3D.Bindings.Ogre.ClassTimeIndex where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle import HGamer3D.Bindings.Ogre.Utils {-# LINE 40 ".\\HGamer3D\\Bindings\\Ogre\\ClassTimeIndex.chs" #-} import HGamer3D.Bindings.Ogre.ClassPtr {-# LINE 41 ".\\HGamer3D\\Bindings\\Ogre\\ClassTimeIndex.chs" #-} import HGamer3D.Bindings.Ogre.StructHG3DClass {-# LINE 42 ".\\HGamer3D\\Bindings\\Ogre\\ClassTimeIndex.chs" #-} -- | Construct time index object by the given time position. new :: Float -- ^ timePos -> IO (HG3DClass) -- ^ new a1 = let {a1' = realToFrac a1} in alloca $ \a2' -> new'_ a1' a2' >>= \res -> peek a2'>>= \a2'' -> return (a2'') {-# LINE 48 ".\\HGamer3D\\Bindings\\Ogre\\ClassTimeIndex.chs" #-} -- | hasKeyIndex :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Bool) -- ^ hasKeyIndex a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> hasKeyIndex'_ a1' a2' >>= \res -> peekBoolUtil a2'>>= \a2'' -> return (a2'') {-# LINE 53 ".\\HGamer3D\\Bindings\\Ogre\\ClassTimeIndex.chs" #-} -- | getTimePos :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Float) -- ^ getTimePos a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getTimePos'_ a1' a2' >>= \res -> peekFloatConv a2'>>= \a2'' -> return (a2'') {-# LINE 58 ".\\HGamer3D\\Bindings\\Ogre\\ClassTimeIndex.chs" #-} -- | getKeyIndex :: HG3DClass -- ^ classpointer - pointer of Class instance from which this methods is called. -> IO (Int) -- ^ getKeyIndex a1 = withHG3DClass a1 $ \a1' -> alloca $ \a2' -> getKeyIndex'_ a1' a2' >>= \res -> peekIntConv a2'>>= \a2'' -> return (a2'') {-# LINE 63 ".\\HGamer3D\\Bindings\\Ogre\\ClassTimeIndex.chs" #-} foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTimeIndex.chs.h ogre_tnx_construct" new'_ :: (CFloat -> ((HG3DClassPtr) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTimeIndex.chs.h ogre_tnx_hasKeyIndex" hasKeyIndex'_ :: ((HG3DClassPtr) -> ((Ptr CInt) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTimeIndex.chs.h ogre_tnx_getTimePos" getTimePos'_ :: ((HG3DClassPtr) -> ((Ptr CFloat) -> (IO ()))) foreign import ccall safe "HGamer3D\\Bindings\\Ogre\\ClassTimeIndex.chs.h ogre_tnx_getKeyIndex" getKeyIndex'_ :: ((HG3DClassPtr) -> ((Ptr CUInt) -> (IO ())))