-- GENERATED by C->Haskell Compiler, version 0.16.3 Crystal Seed, 24 Jan 2009 (Haskell) -- Edit the ORIGNAL .chs file instead! {-# LINE 1 ".\\HGamer3D\\Bindings\\Ogre\\EnumLightType.chs" #-}{-# LANGUAGE ForeignFunctionInterface #-} {-# LANGUAGE TypeSynonymInstances #-} -- This source file is part of HGamer3D -- (A project to enable 3D game development in Haskell) -- For the latest info, see http://www.althainz.de/HGamer3D.html -- -- (c) 2011, 2012 Peter Althainz -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- -- EnumLightType.chs -- module HGamer3D.Bindings.Ogre.EnumLightType where import Foreign import Foreign.Ptr import Foreign.C import HGamer3D.Data.HG3DClass import HGamer3D.Data.Vector import HGamer3D.Data.Colour import HGamer3D.Data.Angle data EnumLightType = -- | Point light sources give off light equally in all directions, so require only position not direction. LT_POINT -- | Directional lights simulate parallel light beams from a distant source, hence have direction but no position. | LT_DIRECTIONAL -- | Spotlights simulate a cone of light from a source so require position and direction, plus extra values for falloff. | LT_SPOTLIGHT deriving (Eq) instance Enum EnumLightType where fromEnum LT_POINT = 0 fromEnum LT_DIRECTIONAL = 1 fromEnum LT_SPOTLIGHT = 2 toEnum 0 = LT_POINT toEnum 1 = LT_DIRECTIONAL toEnum 2 = LT_SPOTLIGHT toEnum unmatched = error ("EnumLightType.toEnum: Cannot match " ++ show unmatched)